Latest Update: 2024/02/12


The below log shows all updates for this product since release:


v5.0

*IMPORTANT* Because this is SUCH a large change, things that will not work:

* rolling-start scenarios

* old repaints / reskins

- New: Fully re-written handbooks

- New: Now compatible with master destination list and destination pre-setting

- New: Changed quickdrive consists to allow them to appear on most Dutch routes

- New: "E" now cancels throttle

- New: Rebuilt wheels and bogies with better detail

- New: Rebuilt pantographs with better detail

- New: Rebuilt BSI couplers with better detail

- New: Rebuilt front end under lights, around BSI coupler

- New: Rebuilt cab control desk with better detail and new controls

- New: Rebuilt exterior models with new texture mapping and full new textures

- New: More details around coupler areas and between wagons (brake hoses etc)

- New: Full re-write of throttle, brake and cruise control logic

- New: Full re-write of headlight logic and in-cab headlight switches

- New: Driver figure logic for AI and parked trains

- New: Passenger figures and logic for AI and parked trains

- New: Train lighting on/off now works with cab control

- New: E-brake release functionality (in line with other new CT models)

- New: throttle redesigned to make train 'feel' heavy - it doesn't take off like a rocket any more

- New: Some new sounds for the passenger view

- New: Updated bogies sounds

- New: Cab rail, wind and high speed sounds

- New: Cab control sounds

- New: Horn sounds

- New: Single white light front and rear when consist is parked or dead

- New: Added a lot of missing decal labels in the cabview

- New: Full manual control of pantographs via new cab switches

- New: ABvk wagon to use in your own consists

- New: Fully re-written cruise control, now more prototypical of the real train

- New: ATB stop mode

- New: ATB 40km/h reverse limit

- New: ATB cab bell audio functions

- New: ATB more rigorous overspeed checking

- New: ATB can be turned on an off by trackside bakens scenery objects

- New: ATB now uses ProRail stopping distances instead of the old "1km for everything" method when alerting drivers

- New: ATB respects signal-enforced limits from CoHa signals

- Fixed: Errors in the brake pressure blueprints

- Fixed: Errors in the couplings that could 'torque' the train and cause derailment and other weird behaviour

- Fixed: Code optimisation for items that did not need to run at full framerate (like clocks)

- Fixed: Reverser now shows V/0/A in HUD instead of -100% to +100%

- Fixed: Cab instrument lights now more soft yellow

- Fixed: Cab gauges - removed green 'tint'

- Fixed: Corrected analog gauges on the left of the console to now be battery voltage, line voltage and motor power

- Fixed: Better cabview glass - less hazy

- Fixed: Corrected position of cab lighting and meter lighting switches

- Fixed: Cab and meter lights now visible from outside the cab

- Fixed: Improved audio falloff for engine sounds so it's not so loud all the way into the distance

- Fixed: Weirdness with random airbrake sound on the exterior

- Fixed: Parked units now have both pantographs raised


v3.1 - 2017/01/10

- Fixed : Passenger feet from upper floor hanging through the ceiling of lower decks

- Fixed : Removed miscellaneous blueprints from scenario browser

- Fixed : Traction/braking needle in cab would sometimes disappear at edge of camera view

- Fixed : Missing ATB texture for some customers

- Fixed : BSI coupler is now the correct way around when coupled (was mirrored)

- Fixed : Ammeter in HUD now shows negative values when ED brakes are in use

- Fixed : ED brake delay removed so braking doesn't "jerk" or "jolt" any more

- Fixed : Bug in emergency brake where it would sometimes not release properly

- Fixed : Bug where headlight switch was not controllable with the mouse

- Fixed : Typo in Dutch manual in typhoon section

- Improved : Removed unused code from scripts and optimised other code

- Improved : Traction/braking needle in cab now actually shows ED current and traction current (used to show decelleration)

- Improved : Traction/braking needle in cab now sits correctly at "0"

- Improved : Emergency brake now MUCH more powerful

- Improved : Decals for door buttons - higher resolution

- Improved : High resolution window frames

- New : Added parking brake

- New : Second camera view (arrow left/right) in cab for better view of instruments

- New : Cab light defaults to "off"

- New : Prototypical DDAR/DDZ sound for dodeman alarm buzzer

- New : Prototypical DDAR/DDZ sound for emergency brake

- New : Manuals moved to Railworks manuals folder (C:\Program Files (x86)\Steam\steamapps\common\railworks\Manuals\ChrisTrains)


v3.0

- Fixed : True French manual translation

- Fixed : Driver logic for driver figures in cabs

- Fixed : wheelchair and luggage logos on left side of Bvk flipped

- Fixed : Destination boards now work with rolling start scenarios

- Fixed : Cab instrument lights now do not light up window frame. Light up instruments much better.

- Fixed : Missing sound for higher notches of cruise speed selector

- Fixed : Missing tooltip for brake lever

- Fixed : Missing cab switch sound for headlights

- Fixed : Passenger feet sticking out of the lower decks

- Improved : Made passenger view quieter

- Improved : Made cabview quieter

- Improved : Made cruise speed selector more responsive to keyboard

- Improved : Brake lever now has 'notches' as per the real train

- New : Deadman's vigilance system : PLEASE READ THE MANUAL


SP1

- Added darker shadows under train carriages

- Replaced traction gauge with script-driven version to cure "reverse" traction readout bug

- Reduced initial 'grab' of dynamic brakes

- Fixed speedometer accuracy bug

- Fixed missing wheelslip audio

- Fixed problem where brake audio could loop indefinitely

- Added door closing whistle script so whistle plays BEFORE doors close

- New audio for bogies

- Changed headlights to be more like the other ChrisTrains models - more realistic-looking

- Added cab control to turn cab lighting on and off

- Removed instrument lighting - it got in the way of other controls and didn't look very realistic




The product download in your account is updated as and when updates are released, so if purchasing after any of the given dates your product will include all updates prior to that date.


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For guidance on downloading this update, please visit this FAQ.