Latest Update: 2025/04/08
The below log shows all updates for this product since release:
Version 2.0.0a
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- Adjusted the contact point for the tailwheel lock
Version 2.0.0 Release - 2025/04/07
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- Two new thumbnail added in the Marketplace directory
Version 2.0.0 Pre-release :
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- Old texture added for the AN75N1/A75L300 panels
- Validation for PC and XBox under 2020 and 2024
Version 2.0.0 Beta5 :
=====================
- B75_1_albd.png amended for AVA and "306" repaints
- The package has been revised to remove textures that were duplicated
- The "306" livery was dedicated to "A.W. Maarse"
- Adding "Humans" folder to the package: two vintage pilots
Version 2.0.0 Beta4 :
=====================
- Modification of the CoG of the Door_0_click for the AN75N1 (bad sound orientation during the click mouse)
Version 2.0.0 Beta3 :
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- EFB_Back button (in the tablet) which could not be activated => amended
- CAMERADEFINITION.16 modified to display "Oil Fill / Inertial Starter Panel"
Version 2.0.0 Beta2 :
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- IDLE corrected on A75L300 & AN75N1 (700 => 500 RPM)
- CHT temperature parameters modified to decrease CHT Temp variations (< 450°F)
Version 2.0.0 Beta1 :
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- Sounds packages provided by Mike
- Animations files modified according Mike's comments (not for Ammeter range because it is a non-linear animation)
Version 2.0.0 Alpha3 :
======================
- Engines.cfg reviewed with comments and Curves (in Documentation folder) used to tune each engine.
; --------------------------------------------------------------------------
; REFERENCE PERFORMANCE DATA : Doc 1-743 Revision 15 BOEING October 15 1987
; Lycoming-R-680_Operator Manual.pdf (p. 255/256)
; --------------------------------------------------------------------------
; Lycoming R680 E-3 8 - 9 cylinders - 300 HP at 2300 RPMs
; Conservative climb power setting of 2400 RPM, 35” Hg manifold pressure
; --------------------------------------------------------------------------
; Take-Off Power : 300 Hp at 2300 RPM @ Manifold at Full Throttle (30 ~ 35" Hg) - One minute ONLY
; METO Power : 285 Hp at 2150 RPM @ Manifold at Full Throttle
; Climb Power : 262 Hp at 2000 RPM @ 25" Hg to 2000 ft and 23.5 " Hg at 4000 ft
; Cruise Power : 255 HP at 1950 RPM @ 23¨ Hg => 90 MPH (IAS)
; ----------------------------------------------------------------------------------------------------------
; Note: 260 deg max cyl head for all settings > switch from Auto Lean to Auto Rich mixture if temp exceeds.
; ----------------------------------------------------------------------------------------------------------
; --------------------------------------------------------------------------
; Continental R670 - 9 cylinders - 225 HP at 2100 RPMs @sea level
; --------------------------------------------------------------------------
; Take-Off Power : 225 Hp at 2100 RPM @ Manifold at Full Throttle - One minute ONLY
; METO Power : 215 Hp at 2000 RPM @ Manifold at Full Throttle - 123.5 mph
; Operating Speed : 120 Hp at 1700 RPM @ 16 ~ 18" Hg - 96 mph
; Cruise Speed : 150 Hp at 1850 RPM @ 21 ~ 22" Hg - 108 mph
; ----------------------------------------------------------------------------------------
; --------------------------------------------------------------------------
; Continental R-670-5 (73 Octane) 7 cylinders - 220 HP at 2075 RPMs @sea level
; --------------------------------------------------------------------------
; Take-Off Power : 220 Hp at 2075 RPM @ Manifold at Full Throttle - One minute ONLY
; METO Power : 200 Hp at 2000 RPM @ Manifold at Full Throttle - 123.5 mph
; Operating Speed : 120 Hp at 1700 RPM @ 20" Hg - 96 mph
; Cruise Speed : 150 Hp at 1850 RPM @ 25" Hg - 108 mph (Oil 70 pounds - Temp 150 °F)
; ----------------------------------------------------------------------------------------
; ---------------------------------------------------------------------------------------------------------
; GROUNT TEST: When the engine has started and is turning at the speed of approximately 600 R.P.M.
; VERIFY OIL PRESSURE: test quickly at an engine speed of 1600 R.P.M. and note oil pressure.
; CHECK MAGNETO : drop in engine speed should not exeed 50 R.P.M. on each magneto switch position.
; WARM UP: the engine at 1000 to 1300 R.P.M.
; ----------------------------------------------------------------------------------------------------------
Version 2.0.0 Alpha2 :
======================
- New fuel cap and refuelling management for PT-x and A75L300 (as the AN75N1)
- Controls locked inoperative on the A75L300 => amended
- Bad Modelx Behavior used for hiding contols exterior (legacy code included in models behavior) => amended
- A75L300/aircraft.cfg : bad assignations for sound folders
Version 1.9.0 :
===============
- Animations files have been modified to include the instructions for the Sound WWise
- All Animations files (Exterior & Interior) have been rewrite to be homogeneious
- engines.CFG & flight_model.CFG are documented
- Windshields UV maps are redone so that the raindrops flow properly on the sides of each windscreen (before the drops came back up)
- AN75N1 aircraft has been added to the package
Version 1.5.0 :
===============
- The window frames were visible inside the cockpit, this has been modified.
- The propeller animations for the pull-through phase have been modified to be more realistic
- Oil animation has been added to oil level filling operations with the mouse
- Now, it is possible to make a “Pre-Flight” visit using the CAMERA GUI ( build camera named PREFLIGHTx) and go around the aircraft
- Camera.cfg file has been modified to manage XMLVAR which are used to display/hide parts in some views.
- More polygons on the bottom wing near the karman joints (some remarks have been made on the official forum)
- Add Anti-Collision zones to prohibit background click zones (comments made after the official release)
- Several elements inside cockpits now have PBR textures (tube structure, seats, inner sides of the cockpit)
- Texture of the wings cables has been changed for a PBR texture
- Walking zone on the wing should be changed and has it own PBR texture
- Comp textures for the wings and the fuselage are less shiny
- Texture for the rear gear protection has been changed: maroon leather
- New line in system.cfg to take in account the build-in Asobo [Auto-Pilot] function
- Engine parameters has been adapted for this new curve (engine_friction_table & engine_mecanical_efficiency_table & manifold_efficiency_table)
- Manifold management has been modificated on each aircraft: manifold reach 35" of Hg when the full throttle is applied on each aircraft
Version 1.2.0 :
===============
- Transponder material modificated and applied on the 3D.
- Gauges glasses corrected: they are now translucides at sunset or dawn hours.
- Propeller pitch angles reversed between 0% and 100% position on the A75 L300 aircraft.
- More details on the interior part of brakes (hose and metallic joints)
Version 1.1.0 :
===============
- Wings texture for the PT-13 n+306 corrected (insignia not OK)
- Transponder AS21 textures corrected on the 3 aircrafts
- 3 statements duplicated in flight_model.cfg for the A75
elevator_lift_coef = 3.75 ; 1.0 as per sdk
aileron_up_drag_coef = 0.5 ; 1.0 as per sdk
aileron_down_drag_coef = 1.5 ; 1.0 as per sdk
- Refueling correction on each aircraft
- Two Soundai folders added and statement "soundai" add in each aircraft.cfg (in order for the user can add a "soundai.cfg" file that he wanted)
Version 0.8.5 :
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- Last tuning to follow AJ's advices
- Slips improvement : increase a little more draw and yaw for all aircrafts
- Spin behavior: very difficult to answer to this point – studing the FOX2 to see differences perhaps
Version 0.8.0
- Flight_model.CFG modifications by Paul (spad_0.7.5) to increase torque and p-roll
- XML code changed to increase IDLE rpms for the PT-13 and starter sequence for all aircrafts
Version 0.7.5
- VC's Central panels are corrected (Dials surronding were not joined to the plane of central panels)
- Pilot and Copilot are included as Avatars
- Harness are transferred on Pilot and Copilot avatars (difficulties to locate precisely PILOT_0 and PILOT_1 in each case)
Version 0.7.2
- Coaming textures high definition on each model
- Panel textures changed for 4K and more details
- Fuel indicator colored in red
- Texture of Electric connector on the right side of PT-x models corrected
Version 0.7.0
- Conversion of all Legacy XML code in Model Behavior
- Debug on EFB_Back node: "(Invalid) Node" => One error in each Blender file, the exact node was: EBF_Back !!!
- Primer injection, Pull through conditions and Hand start possibility have been integrated and coded
Version 0.6.10
- Investigation about the dials color (luminous) in the early dark (glass.pit.png and glassware material)
- Robustification of the code concerning the pullthrough and injection calculation (consideration of extreme cases)
- Injections calculation with hot engine and cold engine
- The underside of the wings that was not joined to the fuselage was corrected on all 3 aircraft.
- On the management of pullthrough and hand start I had two errors that were only seen in special cases: they are corrected.
- The pullthrough threshold is calculated on the ground engine stopped
- if the temperature is above 20 deg celsius, 1 pullthrough is required
- if the temperature is below 20 deg celsius, 2 pullthrough is required
- if the temperature is below 5 deg celsius, 5 pullthrough is required
- if the difference between the cylinder temperature and the ambient temperature is greater than 60 deg celsius,
the engine is hot so 0 pulltrough is required.
- One of my mistakes was about the temperature case below 5 deg, because the animation was done twice and then the test no
longer worked.
I lengthened the animation and now it is played the right number of times.
- The tooltip has been validated in all cases.
- An engine that needs 5 pulltrough then heats up for a while and stops at a temperature sufficient not to require pullthrough
in the next few minutes.
- When the engine is considered hot, an indicator goes to 1. If the engine is cold two strokes are required via the primer,
in case of hot engine, no spraying is required.
- SeatCushion in the A75 model have now a brown leather texture, comp and normal texture are also present.
- PT-13: Propeller has a error on an element => OK
- Orientation and position of effects was tuned : air shown smokes direction
- Investigations about Pfactor, gyroscopique effect and slip much more marked !
Version 0.6.8
- The common parts in the XML code have been grouped into files that are called by RelativeFile commands
- A propeller fake (3D) has been added to simulate the pull through or the and start with a propeller which rotate slowly before propeller still action
- Propeller Fake has been introduced for pull throught operation and hand start
- I am writing the XML code to take in account this propeller fake and a new M75_XXX_Template (Macro: @MIN_FAKE to tune more precisely)
- Length of Stearman is modificated: 21.24 ft => 25 ft in order to improve moment efficacity (on yaw and slid)
- All aircraft has the same flight_model.cfg (only parasite_drag and induced_drag has bbeen adapted for each - FLIGHT_TUNING section)
- Engines.CFG are specific for each aircraft (220 hp // 225 hp // 300 hp)
- Wings review to remove the gap between bottom of wings and fuselage on the three aircrafts
- Propeller animation rebuild on 250 keyframes (2 turns 1/2 = 5 x 50 keyframes)
Version 0.6.7
- fligh_model.CFG & engines.CFG have been tuned to obtain a 124 mph at 2200 RPM at sea level.
- Needle vibrations have been added at each instrument of the rear cockpit via a new entry in Model Behavior (<ANIMATION_OFFSET>)
- front cockpit does not have this function "needle vibrations" as it is not advisable to drive from this location (light calculations)
- Airspeed should be review to take in account the new range 0-200 mph
Version 0.6.6
- XML code for Airspeed on the A75 was incorrect so Airspeed indicated was erroneous => changed !
- Hand Start XML code was amended: error present in the last test
- Changing variable tested for Hand Start ( A:ENG OIL TEMPERATURE:1 => A:AMBIENT TEMPERATURE )
- Changing the threshold to 20°C Ambient Temp. in place of 30°c for Oil Temp.
- Power Efficiency for A75 changed (error in a value signed: 100 => -100)
- Parasite drag increased at low RPMs on each aircraft (tuning parameters)
- yaw_moment_slip_angle increased (Flight_model Tweak by AJ)
- Improved efficiency on rudder (tuning parameters)
- Friction loss and Power efficiency datas from FSX are input as comments in Engines.CFG
- Friction loss and Power efficiency are tuning to be as close as possible to the real datas
- For PT-13 compression_ratio has been increased to 5.6 (5.2 in real) to approximate the real engine behavior
- Fuel System Modern is implemented
Version 0.6.4
- Come back for each flight model for those of v0.5.8 (4 Nov 2023)
Version 0.6.3
- Altimeter 2 is now the same than Altimeter 1 on the PT-17/13
- Surronding circle on the Compass in front cockpit is centered on the PT-17/13
- Compass correction card is moved on the right in front cockpit of PT-17/13
- Test on the first clik to hand start with a threshold of 20°C
Version 0.6.2
- Conditions have been added to the Hand Start sequence: ENG OIL TEMPERATURE ~ 30°C
- AirSpeed instruments have been corrected between the 3 aircraft variations
- OIL TEMPERATURE, OIL PRESSURE and CHT TEMPERATURE have been corrected on the 3 aircraft variations
- Passenger hidden when you use the CAMERA => Co-Pilot view
- RPM and Voltmeter are also functional on each aircraft and on each cockpit (front or rear)
Version 0.6.0
- The rotating part (and it cable) under the hydraulic command for the propeller pitch command has been animated
- All commands under Instructor cockpit are functionnal: operationnal and tooltip effective.
- All commands under Student cokpit are also functionnal: operationnal and tooltip effective.
Version 0.5.9
- Mouse zone on the propeller lever removed
- After study of the DC-3 animations, RPM Lever animation was modified
- Throttle Lever and Mixture Lever animations modified in Blender: the node name is limited to the "ball"
- Throttle, Mixture and RPM levers has new XML code to manage animations (M75 Template are also modified)
Version 0.5.8
- Incorrect texture on front/back propeller disks : => MSFS Standard with Blend effect
- Modifications on XML code for mixture and propeller pitch lever
- Mouse zone added to propeller lever to help
- Engines.cfg changed to take in account the pitch blades (propeller_type = 0)
- low_rpm_shake_scalar = 0.8 ; 1.5 // This scalar value is used to add a realistic shaking motion to piston aircraft
- Modifications on Engines.cfg and Flight_model.cfg to take in account Lycoming 300 HP with 9 cylinders (in progress ...)
Version 0.5.6
- Pitch blades command installed on the left console
- DE-Ice command installed on the left console
- Lycoming R-680-13 modify and new blades with pitch command
Version 0.5.5
- gas-stearman-model-75-common\model does'nt contains gltf/bin because it is an AssetGroup qualified of "Copy" and not "Simobject"
- Usage of the panel and instruments of A75L300 FSX/P3D model
- Continental sounds are used by the PT-17 and the PT-13
- Lycoming sounds are reserved for the A75L300
Version 0.5.4
- New compilation for PT-17_LOD00 and PT-13_LOD00 (exterior models)
- Return to Engines and Flight_model files from the v0.5.1
=> WARNING : we have to differenciate 7 cyl. 220 HP, 9 cyl. 225 HP and 9 cyl. 300 HP for next versions
Version 0.5.3
- V0.5.2 Project structure archived and changed to incorporate a third aircraft A75L300
- A new aircraft A75L300 is add on the structure for the liveries "Flight" of Artemis and "700".
- A new sound package is added for the PT-17 (Continental R-670 - 220hp)
Version 0.5.2
- Idle is too low: engine stop => engine.CFG changed to increase Idle value (propeller_moi and engine_friction_table)
- effects in PT-13 civil have been redone (copy from Canso PBY-5)
- Files locPak redone
- Aircraft.CFG reviewed on some points (ATC_ID and commas - fuel tank capacity normalized - autonomy 405)
- Aircrafts equiped with Lycoming R-680 330 HP have their own sounds (model.exhaust2 Flight of Artemi / 700)
Version 0.5.1
- The wooden pro animation has been centered (because it turns eccentrically) => OK
- The wooden prop has a hight definition texture => OK
- The flame effect on the "FoA" could be doubled and aligned with each exhaust pipe => OK
- Modify the default view to have cover off at the parking => OK (EFB.xml overwrite FLT files)
- The tail wheel boot/dust cover is textured now in B75_3_albd.png and should be black or brown canvas.
- RPMs Idle should be 300 ~ 400 tr/mn (not 500) ... torque value to discrease
Version 0.5.0
- Project structure entirely modify to take in account the PT-13
- Stearman PT-13 added for 306 and Flight Artemis liveries
Version 0.4.8
- COMP textures for gauges shoud be too obscured => removed
- EMISS textures for gauges : also
- Gauges_albd and Gauges2_albd copied from archive send the 24/09/23
- Crosshair on compass has been copied from an archive
- Magneto texture has been enlighted
Version 0.4.6
- EFB changed asked by Paul: "Pilot/Passager" and "Ready for Taxi" => OK
- Repaints Yellow/Blue, leading of the wings and interior of ailerons need to be corrected => OK
- Visit hatchs 3D should copied and located on the Wings texture to be colored bay the repaint => OK
- Wing mapping should be revised => OK
- Painkit for Wings redone
Version v0.4.5.0
- Altimeter changed for the instructor : adding 2 crowns behind the altimeter background
- Separation of civil and military models thanks to the functions proposed by MSFS
- Added the possibility to add repaints to the project (67 & 611)
- Study of low speed behaviour to approximate the manufacturer’s data (Stall speed Power ON at 51 mhp and Stall speed at Power OFF at 55 mph)
- Create PBR for B75_misc, B75_panel, B75_cockpit, B75_cockpit_2, B75_cockpit_3 & B75_cockpit_int PNG files
- Modification of N3993Y via AttachTools for stripes decals
- Builder modificated : gas-stearman-pt-17-common added to the structure
Version v0.4.3.0
- Mapping of the fuselage bottom corrected
- New textures added : USAF 1943 & Spirit of Artemis
Version v0.4.1.0
- General switch to command smoke display (smoke color is selectionned by one of the three others switches covered) : OK
- New mapping for the motor unit and PBR texture for it : OK
Version v0.4.0.0
- Animations for smoke (White, Red, Blue) switches ans safety switches
- Two others radios elements (in option) : KX155A and KT76C (3D is OK, code XML to be written)
INIT :
======
- Tablet is 100 % functionnal : checklist should sequence from outside to inside
- Camera.cfg is OK: left/right storage are deleted and only door_1 can be open to see extincguisher
- Hand start is OK (it was just an error of XML code : > in place of <) the two blades are "clickable".
- Control Lock is also OK : we can click on the lever and it change the state of moving parts
- All security parts can be removed by clic or by the tablet and they appear in the trunk behind the pilot
- Scale of bolds at 0.8
- Radio 100% functional (ModelBehavior complete)
- Transponder AS21 added (50% some buttons are not animated and Asobo code for AS21 isn’t perfect)
- Topology and Smooting groups on the "fuselage" has been redone : holes for the inertial crank and oil tap ;-)
- Manifold pressure is correct (animation non linear: 0-100 to 0-60)
- Ammeter is correct (animation non linear: 0-100 to 0-60)
- Using Emissive textures on background and needle gauges with a knob to command Panel Lights (not perfect but ...)
- Adding supports for windshields to be compliant with the reality (+ a windshield joint to more details between support and fuselage)
- Lamps are commanded by th rotator to illuminate the gauges (systeme.cfg has been review)
- Modifications on th XML code to command Emissives gauges (day/night or by the rotator).
- Door of lugages compartiment has been improved : new lock and new bolds
- Mouse managemgement of cockpit spots (theses parts should be textured as soon as possible - they are created for my Canso)
- Electric wires and battery in the copilote cockpit
- XML code changed in order to display ASOBO pilots
- Creation of two LODs level for the interior model: LOD00 and LOD01 and adding of nodes PILOT_0 and PILOT_1
- Improvement of windshields: ajhout of details based on photographs
- Addition of a gauge for the ambient temperature for the different starts (cold, hot) and the heating of the carburetor at altitude
work on the smoothing group of the rear fuselage (still to be refined)
- Debug on the correct display of the mirror according to 1 or 2 crews
- By duplicating the fuselage and wings, the polygons where the markings appeared, were detached and prepared for the use of MSFS material: MSFS Decalc.
The texture where these inscriptions will be reproduced is being created
- I have create a harness to be display on pilots when CAMERA > 3 (exterior) ... for next release.
- Corrections on interior.xml in order to not display safety elements when you forget to remove them
Cleaning EFB.xml of not necessary code (GAS_SAFETY_ELTS)
- RCAF repaint include in this version (thumbnail_small to be modificated and mirorX_albd.png)
- Propeller hub textured with MSFS-Fresnel material
- Parachutes mesh added in LOD00 and LOD01 (T_SKYDIVER_*.png)
- Better belts (if you want that I change the color for a light brown, it is possible) => yellow as parachute texture
- Elevator area corrected : 14 => 22
- Mirror_albd_png corrected on each repaint
- Textures cockpit and misc removed from texture.3 directory => use the texture common directory (joystick is now green/metal and not in brown/wood !)
- Fuel gauge has his glass too low => move up the glass
- Subdivision Surface on coaming and panning along the cockpits
- Creation of B75_cockpit_comp and B75_cockpit_nrm with the B75_cockpit_albd and Materialize
- Scale 0.6 for exhaust_dummy : flame too big
- Coamings and pannings reworked, aad leather to attach them
- Mapping of fuselage: finalizing the bottom part on the paintkit
- Bad reflections on luggage compartment corrected (fuselage corrected in Blender)
- Round of cockpit interior (above gauges) modificated
- Wings Walk modified
- Decalcs for US Army military version added
- B75_2.PSD modificated : two repaints
- Aileron area and aileron effectiveness corrected : => 29.63 & 2.0
- Integration of AS21 Transponder (XML code from Asobo - 50% OK)
- Anti-glare surface in matte black added in Decal_albd.png
- Cockpit Spot colored in red but the user can change this with two comments in systems.cfg
- Flying Model corrected: barrels and loopings are now possible, speed in approach step is correct
- Inspection hatches added and located on wings (above, bottom) and stab.
- Text texture for decals on annex right box (creation and mapping)
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