Latest Update: 27/12/2018

The below log shows all updates for this product since release:


- ASUpdater support (new versions no)

- removing an old (MSFS era) 2D panel entry that caused a CTD is activated

- fixing the orientation of the standby bank indicator


- Improved LANTIRN stability

- Fixed bug where Night Vision Goggle could not be selected from the VRS menu

- Selective Jettison switches (pilot seat and RIO) now function properly. Thank you Pavlo Yevtushenko!

- Improved VC night lighting. Thank you Patrick (KDFW)!

- Improved lighting effects for the Kitty Hawk in P3D

- Fixed E-Gen Switch logic

- Crew Visibility

- Ground Power (Selectable)

- "Speedbrake" no longer displayed with Flaps Down in 2D Mini-HUD

- Contrails now display above ~32,000 ft

- Fix Lua items in Manuals

- Added 33 new lua function for new features (below)

- Added Key Events for PITOT heat and Panel Lights

- "REFUELLING' Message now displays in B model HUD for the A-6 Tanker

- A-6 Tanker hook-up window increased to compensate for model clipping from the VC

- Added 3D landing light, ground illuminates (Thanks to Anthony Lynch)

- Many xml systems converted to C++ for more robust function

- Auto Throttle logic improved and more robust
 * A model now exhibits more realistic cyclic type control system
 * B model now exhibits a smoother and more modern control system

- All control surfaces now exhibit more authentic hydraulic response
 * Includes Rate limitations and time constant damped responses to control input (sourced from NASA)
 * Implemented (authentic) octogonal control response such that inputs are cut at the 'corners' of maximum combined control input
 * Strongly recommended that users push the controls around from an external view to see input-output delays and responses.

- Wing-sweep, Flaps, DLC, and Glove vanes now directly animated through C++.
 * Flap lever and sweep lever interface improved
 * Animation state now directly corresponds with the augmented lift provided through SimConnect
 * Wings will stop moving if any sweep interlock is encountered (e.g. if flaps are mid-retraction)

- ARI/SAS system more authentic by implementing time-constants, damping, and other gain adjustments (all sourced from NASA).

- Built from scratch airspeed system that starts with Ambient Air properties and ends with Indicated Airspeed using NATOPS data

- Steam gauges now exhibit errors in transonic flight and with the refuelling probe extended

- DLC and Maneuver Flap Logic reworked - DLC ON/OFF Toggle (Implemented through EXT/RET Floats)
* Only one button needed, both serve as a "toggle" function - DLC and Maneuver Flap Thumbwheel [Incr/Decr] (Implemented through INCR/DECR COWL FLAPS)
* Thumbwheel is spring loaded to return to center
* A pilot command input will be held until either cancelled by the pilot, or until the next scheduled CADC deflection 'intercepts' the current maneuver flap deflection

- Radar returns to previous setting after breaking lock rather than resetting

- Change Kitty Hawk TACAN channel changed to 109.00 - 27X for better multiplayer compatibility

- Added team SDB USS Enterprise at 110.50 - 42X

- TACAN channels for all common carriers are now displayed on reference plate just below pilot TACAN input

- TACAN/GPS data on BDHI removed in A2A or A2G modes

- Added ability to change course setting with active TACAN

- Added Friendly-Unfriendly track designation to TID
* Tracks can be designated in TWS mode or STT mode, including when viewing through TCS (TacPack)

USS Kitty Hawk:

- FLOLS Lights do not Float away in P3D

- Baked textures (Thank you Metal2Mesh!)

- Improved and P3D v2.X and v3.X compatible wake effect (Thanks to Vince McCoy)

RIO stick now active:

- Can be assigned to button input or take input directly from hardware joystick

- Mode 1: Target Selection from the TID

- Mode 2: Target Selection from the DDD

- Mode 3: Radar Steering in AZ and EL

- Mode 4: Slew input for TCS and LANTIRN Targeting Pod (TacPack only)

- Targets can now be identified as 'friendly' or 'hostile'


- TACAN compatibility added for TacPack spawned carriers

- P3D compatibility

- Late model F-14's have C model AIM-54's

- TCS now implemented with two (correct) zoom levels, rather than continuous zoom.

- Added TARPS Digital Integration (DI)
 - Any TID mode other than 'TCS' mode with a Tarps pod installed will link video feed to VDI and TID

- Brightness and Contrast knobs on the RIO TID adjust all TV images

- Manual Chaff/flare dispense (uses DLC Toggle when GEAR UP)

Guns (TacPack):

- Gun now fires 100 round salvos

- Salvo size can be switched between 50 or 100 using lua input

- Early trigger release can cause the gun to jam
 * Gun jams are only simulated if compressor stalls are enabled

- Guns now have dedicated A/G operation
 * Armed as primary A/G weapon if no bomb ordnance is selected, and Guns are selected in the Pilot's seat
 * Armed as secondary weapon using 'mixed' mode (RIO seat), enabling bombs and guns on a single strafing pass

TCS (TacPack):

- Corrected symbology

- Can function as independent, radar slaved, or it can drive the radar

LANTIRN targeting pod (TacPack):

- Area mode (static GPS) with Continuous Target Designation (CD) and Single Target Deisngation (SD) sub modes

- Point mode (moving AI) with A/A and A/G sub-modes

- Training mode (target practice)

- P3D version implements pseudo-IR, so you can see AI even with low visibility

VC fixes from F-14 driver feedback:

- Wingsweep Indicator now contains Auto Mode caret and bracket for Selected Sweep Angle

- Emergency Fuel Shut-off handles no longer rotate

- Turn Needle animation fixed and re-colored to match historical progression

- Gear Indicators fixed

- Speed Brake indicators fixed

- Slat indicators fixed

- Horizontal Stab deflections fixed

- ACM JETT converted to button

- Canopy OPEN/CLOSE is now FORE/AFT sliding level

- UHF Channel now rotates "around the horn"

- Master Test Switch now rotates "around the horn"

- Engine gauges on the F–14A (RPM, TIT, and FF) are white tape gauges, like the AOA and wing sweep indicators

- F–14B, the gauges are small white segments and EGT replaces TIT as the temperature instrument

- The engine nozzle position indicators are 1–5 in the F–14A and now 0–100% in F–14B

Caution and Warning Light Logic Rework:

- Master Caution Light does not reset CAW's, instead it alerts pilot of a new active CAW on the Master Caution Panel

- Add Engine Stall Tone

- BRAKES light is now on when Parking Brake is ON

- Light colors - Warning lights: Black letters on red background - Caution lights: Yellow letters on black background - Advisory lights: Green letters on black background - Blanks: Horizontal line through

- All lights illuminated during Master Test should revert to off once Master Test switch is pulled up

- Master Test logic improved

New Liveries by Tom Stovall:

- VF-31 1987 #206, (F-14A Block 100, BuNo 160913)

- VF-101 1994 #115 (F-14B, BuNo 163221)

- VF-111 1981 #212 (F-14A Block 90, BuNo 160686)

- VF-124 1989 #453 (F-14A Block 110, BuNo 162591)


- Now compatible with FSX Steam Edition 

- Fixed minor errors on six liveries

- IIAF Livery Added

- IRIAF Livery Added

- HUD, VDI, and DDD Material improved

- Rework F-14 Effects for P3D

- Reworked Canopy Material for P3D

- Reworked External Light Logic

- Added A2A 3D Taxi/Landing Light

- Gun sound issue fixed in B model

- Fixed issue where RWR was not working in B model

- Fixed issue with Speed Brake Set from Hardware Lever

- Fixed issue with Aileron input through FSUIPC

- Fixed issue where PITOT Heat was not being activated in VC Switch

- Fixed "10 Seconds" Light no turning on

- In-flight power out logic improved

- Improved Inlet Ramp Logic

- TACAN knob logic refined

- Smoke will now turn OFF is previously selected to ON

- Mixture Lever is now controlled through SimConnect 

- Added Many functions to LUA Script

- Added AP Switches to Lua

- Added Refuel Probe and Fuel Dump Switches to Lua

- Added HUD Cage/uncage to Lua

- Added Master external light switch (LUA Only)

- Added user control over pilot visor(LUA Only)

The product download in your account is updated as and when updates are released, so if purchasing after any of the given dates your product will include all updates prior to that date.

To download updates you will need to re-download the product from the 'Your Orders' section of your account which you can log into by clicking here.

For guidance on downloading this update, please visit this FAQ.