Following the release of MSFS 2024 in November 2024, we (Just Flight) have remained committed to offering free-of-charge compatibility updates for all of our MSFS 2020 products to bring them across to the new simulator. The second of these compatibility updates was released with the Avro Vulcan B Mk.2, K.2 & MRR v1.2 update.
Just like with the launch of any piece of software, some bugs, limitations or quirks do exist within MSFS 2024 that may affect your simulator experience. We have therefore created this FAQ to cover some of the known issues that we have discovered whilst developing the RJ Professional compatibility update in MSFS 2024.
This list is intended to highlight issues users may find when using our Vulcan in MSFS 2024 and to provide a means that we can easily communicate them. it is not intended to be a comprehensive bug list or review of the MSFS 2024 simulator, nor is it intended to imply any opinions. We have every confidence that Asobo/Microsoft are listening to and acting upon the feedback raised by the community and that a large amount of these findings will be fixed in the upcoming hotfixes and sim updates.
If you suspect you may have found an issue with the RJ Professional, or its MSFS 2024 compatibility that isn’t covered on this list, please contact Just Flight Support and one of our support team will be able to investigate that further.
Last updated: 23/01/2025
1. Due to the eye adaptation within MSFS 2024, there are certain instances where some emissive textures in the cockpit (annunciators, EFB display, etc.) can appear overexposed. This is most prominent around sunrise and sunset, which is also around the same time that MSFS 2024 automatically brightens/dims all the emissive textures in the cockpit. This is actioned automatically by the simulator and an abrupt change in cockpit emissive brightness may be noticed when the simulator time changes from Night > Dawn, Dawn > Day, Day > Dusk, or Dusk > Night.
2. Some emissive textures, including cockpit lighting and exterior lighting, may appear to be non-functional during the daytime. The emissive textures themselves are functional and in some cases can be seen working when looking directly at the light sources, however, they may not produce any 'bloom' or 'splashes' like you would expect to find in MSFS 2020, or during nighttime in MSFS 2024. This we believe is another side effect of the MSFS 2024 eye adaptation dimming the emissive textures during the day. In order to prevent interior and exterior lighting from being blown out during nighttime, we have tuned the lighting so that it provides an accurate level of illumination during nighttime operations.
3. There are several bugs with the MSFS 2024 Main Menu that can cause confusion and inconsistencies with products that have been developed in MSFS 2020. Such bugs that can be expected are: liveries appearing in non-alphabetical order, statistics not displaying accurate data, and an image of the Vulcan’s cockpit showing in the background of the main menu in place of the normal world map. If the latter occurs, changing pages in the main menu will refresh the background image.
4. In some instances, MSFS 2024 can begin to cull sounds, possibly as performance-saving measures. This can cause instances where all sounds are playing correctly at the start of a flight, but the same sounds may be missing at the end of a flight.
5. Clicks on the EFB may trigger controls that are located directly behind them. This is a necessary side effect of a change we have had to make to the EFB interaction type, in order to allow more consistent responses to mouse clicks.
6. A widespread VRAM ‘leak’ in MSFS 2024 can severely affect a user’s FPS (this is a specific bug with the core simulator that is causing excessive VRAM consumption, resulting in situations with FPS in the single digits). This can affect any aircraft in the simulator and although PC builds with a higher RAM/VRAM can help mitigate this, the issue can also affect users even with the top-of-the-line equipment.
7. Various issues with the LOD system in MSFS 2024 can prevent the correct LODs from displaying at the necessary times. This may be most noticeable when moving the drone camera into the fuselage and the high-quality interior LODs won’t be loading like they would in MSFS 2020.