Extensive custom-coding of systems in our Hawk T1 means that hundreds of custom variables (LVars) are used to control the animations and effects. Due to the way that MSFS multiplayer is designed, those variables are currently shared between user aircraft and therefore you might see that other player’s Hawk T1 aircraft appear to be controlled by you, for example control surfaces, lights and smoke effects.

We are working with Asobo to identify a solution for this limitation.