Latest Update: 2024/03/05


The below log shows all updates for this product since release:


v1.1.0199

This release contains bugfixes and new features for X-Plane 12.


There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.


Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.


Multiple Copies

===============

Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:

- <X-Plane>/Aircraft/Traffic Global

- <X-Plane>/Resources/plugins/Traffic Global


For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.


Compatibility

=============

This build has been tested against X-Plane 11.55 and X-Plane 12.0.9 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.


Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.


Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.


Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS in X-Plane 11.50. This is NOT a problem in Traffic Global.


Known Problems

==============

- If you are using an external weather engine such as xEnviro with X-Plane 11, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

- Labels are not drawn in VR in X-Plane 12.

- Replays are not loaded or saved due to restrictions with X-Plane.

- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.

- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.


Changes in this version:

========================

- Potential fix for rare crashes

- Published datarefs were broken

- Fix labels appearing on all monitors

- Change replay storage, hopefully reduce slowdown over time


v1.1.0171 - 2023/06/23

This release contains bugfixes and new features for X-Plane 12.


There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.


Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.


Multiple Copies

===============

Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:

- <X-Plane>/Aircraft/Traffic Global

- <X-Plane>/Resources/plugins/Traffic Global


For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.


Compatibility

=============

This build has been tested against X-Plane 11.55 and X-Plane 12.05 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.


Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.


Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.


Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS in X-Plane 11.50. This is NOT a problem in Traffic Global.


Known Problems

==============

- If you are using an external weather engine such as xEnviro with X-Plane 11, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

- Labels are not drawn in VR in X-Plane 12.

- Replays are not loaded or saved due to restrictions with X-Plane.

- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.

- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.


Changes in this version:

========================

- Add full support for X-Plane 12 wake turbulence

- Get generated flows closer to X-Plane 12's

- Fix cargo aircraft parking in GA spots

- Fix for incorrect day-of-week on departure board

- Read aircraft parts better for both XP11 and XP12

- Several changes to bring airport weather closer to XP12

- Use X-Plane 12's new weather API to read from there instead of METAR or ActiveSkyXP



v1.1.0135 - 2022/11/29


This release is a specific fix for X-Plane 12 beta 13 and above. WINDOWS ONLY


There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.


Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.


Multiple Copies

===============

Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:

- <X-Plane>/Aircraft/Traffic Global

- <X-Plane>/Resources/plugins/Traffic Global


For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.


Compatibility

=============

This build has been tested against X-Plane 12.00b4 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.


Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.


Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.


Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.


Known Problems

==============

- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

- Replays are not loaded or saved due to restrictions with X-Plane.

- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.

- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.

- On startup, a dialog is shown saying "Deprecated dataref use", mentioning "use_real_weather_bool". This should be corrected in X-Plane 12.00b2 .


v1.1.0126 - 2022/10/14

This release is a collection of fixes and improvements gathered since the previous release, plus compatibility for X-Plane 12 betas.


There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.


Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.


Multiple Copies

===============

Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:

- <X-Plane>/Aircraft/Traffic Global

- <X-Plane>/Resources/plugins/Traffic Global


For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.


Compatibility

=============

This build has been tested against X-Plane 12.00b4 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.


Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.


Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.


Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.


Known Problems

==============

- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

- Replays are not loaded or saved due to restrictions with X-Plane.

- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.

- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.

- On startup, a dialog is shown saying "Deprecated dataref use", mentioning "use_real_weather_bool". This should be corrected in X-Plane 12.00b2.


v1.1.0119 - 2022/09/26

- There will be an on-screen warning about accessing a deprecated dataref. The problem here is sim-side but right now, a fairly low priority. The warning can be permanently hidden by users.


v1.1.0103 - 2022/02/22

Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.


Compatibility

=============

This build has been tested against X-Plane 11.55, the latest available at time of writing, and works against each in both OpenGL and Vulkan/Metal modes on both Mac and Windows.


Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.


Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.


Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.


Known Problems

==============

- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

- Replays are not loaded or saved due to restrictions with X-Plane.

- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.

- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.


Changes in this release:

========================

- Stop labels jittering

- Compatibility workaround for RXP

- Don't apply ft/m conversion when formatting flight-level values for labels.

- Fix incorrect positioning of radar/flightplan/departureboard window buttons after disabling and re-enabling the plugin.

- Improvements for runway operations where a single taxiway enters two connecting runways

- Add squawk codes to TCAS data

- Replay mode didn't start correctly and didn't restore aircraft after replay ended

- Fix exit positions for aircraft with offset reference datum

- Fix debug display of exits and ground positions

- Fix for default key mappings possibly not being added

- Clearer indication of why ASXP may not be connected

- ActiveSkyXP NetAddress value is not read from config.ini correctly

- Fix distant labels not being drawn (broken in 1.1.0081)


v1.1.0081 - 2022/01/11

- Stop labels jittering

- Compatibility workaround for RXP

- Don't apply ft/m conversion when formatting flight-level values for labels.

- Fix incorrect positioning of radar/flightplan/departureboard window buttons after disabling and re-enabling the plugin.

- Improvements for runway operations where a single taxiway enters two connecting runways

- Add squawk codes to TCAS data

- Replay mode didn't start correctly and didn't restore aircraft after replay ended

- Fix exit positions for aircraft with offset reference datum

- Fix debug display of exits and ground positions

- Fix for default key mappings possibly not being added

- Clearer indication of why ASXP may not be connected


v1.1.0010 - 2021/05/10

This re-release is a collection of fixes and improvements gathered since the previous release, and the addition of improved support for real-world weather including direct integration with ActiveSky XP. There are no schedule changes since the previous release since it does not make sense to update to current schedules with international flights being so affected at present.


- Reinstate aircraft lights. (Oops...)

- Fix a rare crash when removing aircraft types

- AI were not appearing on X-Plane's map if map integration was disabled

- Add simple weight-based rules for tailnumbers in Germany with possibility to add more later

- Add ability to exclude specific aircraft and easier setup for AIFP.

- Register X-Plane map layers if TG is disabled and re-enabled.

- Updated German translation

- Fix tuning of 8.33KHz airport frequencies from 25KHz radios

- Fix performance drop with Flight Factor A350 and potentially others

- Add option to disable Traffic Global when the "RELEASE_AIRCRAFT" message is received from another plugin instead of just disabling TCAS

- Fix a rare crash when calculating taxi routes

- Change the radiobutton appearance slightly to make it more different from switches.

- Several aircraft types had incorrect wingspans affecting where they could park.

- Enable/disable network settings if the dialog is open when the PC is switched between master/slave config.

- Fix rare potential crash when loading certain airports

- Many airliners had incorrect 'heavy' designation

- Parking reservations may not be updated fast enough after moving aircraft to a new airport.

- Aircraft may be created on go-around instead of simply further along the route when congested airports are populated.

- Don't adjust the traffic density if the AI thread is getting 60FPS or more, even if the visual FPS is way higher.

- Add on-screen indication of SAM and ActiveSkyXP status in Extended Info

- After doing a full traffic reset, also clear all airport weather to allow flow changes to happen instantly.

- Taxying airline traffic are better distributed on initial startup.

- Fix a potential crash when radio-calling airports removed due to having no parking or runways

- Performance improvement when drawing labels

- Use ActiveSkyXP weather when appropriate

- Optionally read METAR from disk when real-world weather is selected and ASXP isn't running

- Add keyboard shortcut to fully reset traffic

- Add ability to type an ICAO code into the flight plan view to zoom to that airport if it's nearby.

- Gear-up animations have different durations per aircraft type

- Fix duration of many gear-down animations

- Stop GA potentially using airline parking when assigned on the first frame.

- Flow arrows on the flightplan window would not change when the flow changed, until the view magnification was changed.

- Add on-course headings for runways to flightplan view.

- Improved workaround for multiple runways having no preference/on-course heading differences

- Use icons instead of dots on the flightplan view.

- Make labels work in VR (Windows only)

- Fix a number of seemingly random crashes

- Reset GL point size after use to help other plugins that only set it on initialisation

- A configured replay buffer would always be 1Gb after restarting X-Plane

- Could rarely have a corrupt start-time and altitude when creating GA flights

- Fix occasional planes moving in a straight line at strange angles even in pause mode, after the sim has been running for some time

- Write out a dummy flightschool file if none exists.

- Fix networked external visuals continually resetting

- Fix Cessna Grand Caravan having lights offset from model center

- Add new dialog to customise GA generation settings

- Try to reconnect to external PCs that couldn't initially be connected.

- Pilots of non-prop GA aircraft (jet, turboprop) have significantly higher skill levels and so are more likely to fly at night or in bad weather.

- Add Escape as a hotkey to all windows to close them.

- Allow windows to be opened/closed using the mapped key even if a window currently has keyboard focus

- Aircraft taxying out to a runway with a displaced threshold and multiple viable entrances could under some circumstances make the final leg of the route unusable for other aircraft.

- Aircraft on go-around will clear the runway line sooner

- Allow aircraft on runways to taxi faster

- Airborne GA were located too close to airports when the sim started

- Taxying aircraft could get too close on 90 degree corners

- Aircraft on runway exit legs are waiting even though they're heading away from the runway.

- Aircraft are still waiting for others directly above the runway on go-around.

- Add radar option to exclude aircraft on the ground

- Aircraft on departure or go-around could occasionally force landing aircraft to go-around even if the runway was clear

- Reset button on the Label Config dialog did not reset ranges or colour.

- Circuit direction (i.e. left-hand or right-hand) could be incorrect under certain wind conditions at multi-runway airports


v1.0.9997 - 2021/04/23

This release is a collection of fixes and improvements gathered since the previous release, and the addition of improved support for real-world weather including direct integration with ActiveSky XP. There are no schedule changes since the previous release since it does not make sense to update to current schedules with international flights being so affected at present.


There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.


- Fix a rare crash when removing aircraft types

- AI were not appearing on X-Plane's map if map integration was disabled

- Add simple weight-based rules for tail numbers in Germany with possibility to add more later

- Add ability to exclude specific aircraft and easier setup for AIFP.

- Register X-Plane map layers if TG is disabled and re-enabled.

- Updated German translation

- Fix tuning of 8.33KHz airport frequencies from 25KHz radios

- Fix performance drop with Flight Factor A350 and potentially others

- Add option to disable Traffic Global when the "RELEASE_AIRCRAFT" message is received from another plugin instead of just disabling TCAS

- Fix a rare crash when calculating taxi routes

- Change the radiobutton appearance slightly to make it more different from switches.

- Several aircraft types had incorrect wingspans affecting where they could park.

- Enable/disable network settings if the dialog is open when the PC is switched between master/slave config.

- Fix rare potential crash when loading certain airports

- Many airliners had incorrect 'heavy' designation

- Parking reservations may not be updated fast enough after moving aircraft to a new airport.

- Aircraft may be created on go-around instead of simply further along the route when congested airports are populated.

- Don't adjust the traffic density if the AI thread is getting 60FPS or more, even if the visual FPS is way higher.

- Add on-screen indication of SAM and ActiveSkyXP status in Extended Info

- After doing a full traffic reset, also clear all airport weather to allow flow changes to happen instantly.

- Taxying airline traffic are better distributed on initial startup.

- Fix a potential crash when radio-calling airports removed due to having no parking or runways

- Performance improvement when drawing labels

- Use ActiveSkyXP weather when appropriate

- Optionally read METAR from disk when real-world weather is selected and ASXP isn't running

- Add keyboard shortcut to fully reset traffic

- Add ability to type an ICAO code into the flight plan view to zoom to that airport if it's nearby.

- Gear-up animations have different durations per aircraft type

- Fix duration of many gear-down animations

- Stop GA potentially using airline parking when assigned on the first frame.

- Flow arrows on the flightplan window would not change when the flow changed, until the view magnification was changed.

- Add on-course headings for runways to flightplan view.

- Improved workaround for multiple runways having no preference/on-course heading differences

- Use icons instead of dots on the flightplan view.

- Make labels work in VR (Windows only)

- Fix a number of seemingly random crashes

- Reset GL point size after use to help other plugins that only set it on initialisation

- A configured replay buffer would always be 1Gb after restarting X-Plane

- Could rarely have a corrupt start-time and altitude when creating GA flights

- Fix occasional planes moving in a straight line at strange angles even in pause mode, after the sim has been running for some time

- Write out a dummy flight school file if none exists.

- Fix networked external visuals continually resetting

- Fix Cessna Grand Caravan having lights offset from model centre

- Add new dialog to customise GA generation settings

- Try to reconnect to external PCs that couldn't initially be connected.

- Pilots of non-prop GA aircraft (jet, turboprop) have significantly higher skill levels and so are more likely to fly at night or in bad weather.

- Add Escape as a hotkey to all windows to close them.

- Allow windows to be opened/closed using the mapped key even if a window currently has keyboard focus

- Aircraft taxying out to a runway with a displaced threshold and multiple viable entrances could under some circumstances make the final leg of the route unusable for other aircraft.

- Aircraft on go-around will clear the runway line sooner

- Allow aircraft on runways to taxi faster

- Airborne GA were located too close to airports when the sim started

- Taxying aircraft could get too close on 90 degree corners

- Aircraft on runway exit legs are waiting even though they're heading away from the runway.

- Aircraft are still waiting for others directly above the runway on go-around.

- Add radar option to exclude aircraft on the ground

- Aircraft on departure or go-around could occasionally force landing aircraft to go-around even if the runway was clear

- Reset button on the Label Config dialog did not reset ranges or colour.

- Circuit direction (i.e. left-hand or right-hand) could be incorrect under certain wind conditions at multi-runway airports


v1.0.9672 - 2020/08/28

This release is all about GA aircraft. These are not defined by predetermined schedules, but generated dynamically. There are a number of model fixes, additional help for VR users, plus the usual range of small improvements and fixes. Please see the list below for details and the updated manual for full information on the new GA support.


- GA aircraft exist

- Once more with feeling: GA aircraft exist!!!

- Custom camera data is sent to networked external-graphics PCs since X-Plane doesn't do this by design.

- Ignore visibility limits on flows if greater than 10 miles, have seen some set in thousands.

- Use the sim UTC time as provided when calculating UTC day offset.

- Comms was inverting arrival/departure runways when they were different.

- Keep a runway occupied if an aircraft is backtracking

- GA aircraft paints can be restricted to a list of ICAO codes, for flightschool liveries.

- Replays are partially supported - animations and load/save not working due to X-Plane limitations.

- Excluded airports/airlines with no percentage were ignored

- Model converter changes for ICAO type field

- Don't write jet engine effect emitters for prop planes

- Handle sounds in relative directories

- Model converter properly copies multiple sound variations

- Fix a crash in error reporting

- Restrict textures to 2K.

- Fix logic problem creating go-around legs.

- Fix backwards taxying on approach due to positive rearward axle offset.

- Scale tyre smoke according to aircraft class

- Add option to show or hide scheduled and GA on the flightplan view

- Fix labels being shown for above-density aircraft.

- Only query the weather once every few seconds, not per frame.

- Base backtrack circle size on the runway width as well as the aircraft landing gear offsets

- Improve turning smoothness

- Add label option for engine type

- Add basic MSA awareness for GA

- Increase on-runway fast-taxi speed

- Fix rare prediction error where a distant aircraft could be activated if it was taxying out

- Numerous changes for altitude checks returning bad values at distance.

- Don't build a cruise altitude curve if modifying a long cruise waypoint after the midpoint.

- Improvements to circuits

- Penalise sharp corners on taxiways less than sharp corners transitioning from runway to taxiway

- Don't cause huge framerate drop if the license needs revalidated but can't be

- Trim spaces from pasted license keys.

- Add zoom support for custom cameras

- Performance improvement for flightplan view

- Blocked status was being lost on occasion when taxying

- Limit nosewheel steering angle to +/- 90

- Changing the TCAS setting via dataref will update the settings UI if it's open

- More work on detecting contact points

- When leaving parking with no clear route and moving forward, pull straight forward briefly then straight for the nearest point on the first edge.

- Allow straight-line exit from parking when no intersect can be found, even if the intercept angle is > 90 degrees.

- Improved collision detection on fallback taxi out

- Change n1 for prop/turboprop to improve default animations

- Fix plane being repositioned when using the "immediate pushback" option

- Don't scan for spurs unless the leg is all in front or all behind.

- Don't remove suspected spurs if we can't intersect with anything.

- Airline codes updated

- Decrease opacity of prop disc, it was effectively transparent.

- Fix prop shadows on models

- Ensure that isolated sections of taxiway in X-Plane 10 airports with no defined taxiways can reach the runway.

- Aircraft reversing out of parking will not reverse so far before moving forwards

- Draw runway offset thresholds on the flightplan view

- Change taxi routing around runway entry zones to prevent zones made up of many edges being excessively penalised

- Start accelerating to fast-taxi if entering a runway at an entry point inside a displaced threshold which is not the best one for the runway

- Aircraft entering a runway for takeoff before a displaced threshold will fast-taxi to the threshold instead of beginning the takeoff run immediately

- Performance improvement for drawing the flight plan window

- Change to handling sharp turn coursefinding

- Move map labels closer to the icon

- Add a new map layer specifically for GA

- Aircraft on go-around will now start to descend during the base leg

- Incorrect altitudes were used for displaced thresholds on X-Plane 10 airports

- Preplanned taxi route was not being cleared when a route was reset for repositioning, potentially causing taxi across the airport if the chosen parking also changed.

- Point-to-point GA flights could have inappropriate durations

- Ensure slow aircraft doing a go-around on a long runway have enough space to properly descend.

- GA aircraft will often fly around other airport zones.

- Change tyre smoke emission on different surfaces.

- Go-around could skip locations in some circumstances

- Allow small GA aircraft to taxi round others when deadlocked.

- Aircraft will enter parking from the closest point on the nearest taxiway, attempting to avoid other parking, if all other attempts at finding the correct parking entry method fail.

- Add image buttons to the additional views to help VR users

- Add menu for AI cameras to help VR HOTAS users

- Flight-board can now be scrolled using the mouse/VR pointer.

- Add relative-altitude label option

- Make all labels with distance/altitude obey the imperial/metric switch.

- Add altitude ranges, and absolute/relative option to the radar

- Very busy runways will operate with reduced safety distances for departures.

- Fix race condition where the traffic may not initialise correctly for several minutes after sim start


v1.0.9454:

- Reduce likelihood of negative time skipping if XP has several seconds between frames

- Improve traffic flow in the vicinity of runway exit zones

- Fix Mac-specific text error on the Radar display

- The aircraft substitution system will now use the closest aircraft type instead of the first match.

- In networked mode, field of view affected whether AI on all external graphics computers were correctly pinned to the ground.

- Add network compression and reduce overheads.

- Show packet loss stats

- Correctly delete AI when switching from external visuals back to master.

- Several airline livery fixes/additions.

- Add pitch/roll/heading datarefs.

- Change handling of wind/cloud layers.

- Clean up transparent click-detection window if camera system is disabled.

- Add more detailed flight phases to datarefs.

- When force-freeing a parking slot for the user, also clear overlapping parking.

- All available liveries are included whether the airline is scheduled or not.

- Fix Frontier A321 using the wrong livery

- Additional regional airlines added to traffic database

- Sort TCAS entries using distance from player, not distance from camera

- Runway-to-AI camera could behave strangely if used to show a runway at a remote airport

- Merge runway-flow selectors for the same runway and the same conditions where one is marked arrival-only and one departure-only.

- More efficient use of overlapping parking spots when occupied by smaller aircraft.

- Selection of parallel runways on approach was reversed i.e. 26L would be used where 26R was more appropriate.

- Fix J41 model which had door animations linked to lights

- Obey the undocumented "flatten" option for airports.

- Fix aircraft turning off the runway too soon if a runway exit was immediately next to the transition from approach to taxi

- Add ability to customise labels for airborne, ground and radar.

- Add taxiway name as label option.

- Avoid speeding up just before a corner.

- Add Shift+Home shortcut to flight plan legend

- Change detection of parking entry/exit routes.

- Draw parking entry/exit and radius on the flight plan view when zoomed in.

- Make sure TCASIndex dataref is synchronised with the TCAS data.

- Reduce rendering passes for AI detection and billboards.

- Enable leading-edge slats for models equipped with them.

- Add callable command to toggle TCAS system.

- Big changes to the way parking pushback is detected.

- Show pushback locations on the flightplan view when zoomed very close.

- Add ability to set active AI and camera via datarefs.

- Fix incorrect taxi destination for one-way runway entry nodes

- Fix incorrect taxi destination for incorrectly-designated runway entry nodes

- Slightly reduce ignore zone around parking

- Add option to change label visibility range

- Fix bug where TCAS positions were only updating for visible aircraft

- Fix incorrect text size when SSAA is enabled.

- Create appropriate fake multi-runway flow rules for parallel runways with different allowed aircraft classes

- Hide hard-excluded flights from the departure board

- Have different default taxi speeds for different aircraft classes.

- Fix typo in reading 8.33KHz airport departure radio frequencies.

- Fully fix click detection including in full-screen multimonitor

- Camera-type dataref not being cleared correctly if the camera control is taken away

- Add keyboard shortcut to certain menu items

- Minor fix to runway splitting

- Add managed runway-flow changeover to prevent frequent flipping in variable winds.

- Add workaround for incorrect flow time rules defined as 00->24 instead of 0000->2400.

- Add workaround for incorrect flow wind rules which have a zero-degree heading range.

- Use the correct aircraft type for the player's aircraft when assigning runways in comms.

- Add ability to reduce as well as exclude airport/airline traffic using Excluded...txt files.

- Add "heavy" to the comms callsign if appropriate.

- Take account of user altitude when calculating radio range.

- Add option to query source/destination airport datarefs as int arrays of XPNavRefs.

- Add colour picker to Label Config

- More work on player runway detection

- Add a little variation to braking distances.

- Alternate aircraft are now enabled - multiple variants per aircraft/airline.

- Detection of unplanned camera loss fixed to detect slow frames better

- Add liveries to be marked with the maximum number of instances.

- Ease-of-use changes for VR in windows.

- Add basic UI to define airport/airline excludes

- Full support for the all-new TCAS system in X-Plane 11.50

- Add a load of new model paints courtesy of XPlaner73 and Craggle

- Fix problem with cutting corners on very short legs

- Fix glideslope calculations.

- Mark all runways as allowing GA traffic at airports where no flow rules exist.

- Fix potential infinite loop when changing airports in the departure board after restarting a flight in a new location with no airports with traffic nearby

- Performance optimisations.

- Add minimum height range on the Flightplan view

- Updated French translations.

- Set a runway as occupied if an aircraft on go-around is overhead

- Database update - Fix several country and airline mappings

- Remove some "Corporation"s from airline names.

- Fix comms for airports which have multiple frequencies defined for the same purpose

- Fix pushback onto perpendicular

- Change future location detection to prevent early reservation of runway when a sequence of sharp corners exists

- Check for future deadlocks continually when on pushback.

- Add runway dataref.

- Add the version to the Plugin Manager info.

- Add shared datarefs for airport flows. Change camera_type and active_instance datarefs to be shared.

- Add writeable dataref to allow stop/start and erase of an AI.

- Ensure that datarefs are consistent even if AI state changes during building.

- Highlight the current flight more clearly on the departure board.

- Parking descriptive text on the flightplan view was incorrectly positioned.

- Highlight the parking for the active AI when close enough.

- Fix parking-entry speed change again.

- Add taxiroute dataref.

- Add timezone awareness, X-Plane style (i.e. ignore DST).

- Fix creation of flow rules for some airports where none exist not covering all possibilities.

- Example plugin will change AI targets on AI startup if the previous one is no longer taxying or departing, as well as none selected.

- Fix a crash dealing with user parking

- Fix a crash on startup if another plugin reads datarefs before TG is initialised

- Adjust for manual time offset

- Airline identifier updates

- Rework go-arounds to fix corners and early touchdown

- TCAS reinstated for 11.50b7 in Vulkan mode.

- Some magnetic variation fixes

- Center runways get a larger circuit.

- Aircraft no longer all land precisely on the centerline

- Add visible warning if X-Plane is set to external visuals, and no data is being received.

- Add a north line and numeric heading indicator to the radar.

- Fix long straight lines on the flightplan view at certain point in AI curves

- Increase circuit height to clear departing aircraft.

- Fix bug affecting taxi speeds of aircraft that just landed a long way from the user

- Was applying longitude corrections backwards on the radar

- Add command to initiate pushback to help airport designers with testing.

- Don't show blue movement lines for non-flying aircraft

- Extend runway-use detection for the player out to 10NM

- Weld taxiway waypoints that are too close together for a given aircraft type.

- Preload detailed airport data for relevant airports periodically

- Vary the default takeoff run length by engine type as well as size class

- Clicking on the user in the flightplan view used the wrong view type

- Flow rules were removed if a runway was unusable, even if another runway in the same flow was good.

- Add 'Follow User' option to the flightplan view.

- If on approach, don't give way to a closer aircraft if it's already on go-around.

- Improve handling of changes from positive to negative speed

- Fix a potential crash with TCAS aircraft being deleted

- Fix pushback along a spur that touches the parking spot (i.e. all of KMCO)

- A waiting aircraft could enter the runway when an approaching aircraft passed the entry point

- Performance improvement for the flightplan window drawing.

- Fix transition between ground and air sections of departure

- Takeoff altitude profile changed.

- Have type-specific climb/departure climb/descent rates

- Fix runway designators not being shown in labels.

- Fix labels for flight number

- Updated Spanish translations.

- Fix labels on external displays. Note that some label items, relating to runway or taxiway names, are unavailable on external displays.

- Fix full-screen multi-monitor mouse drag

- Update settings dialog values each time it opens to handle TCAS setting override from dataref

- Delete old crash dumps if a crash occurs which isn't TG.

- Show a more detailed altitude curve on the first 20% of a departure leg

- Reinstate tcas_index dataref, limited to 19 aircraft, even if tcas_override is on.

- Can now do backtrack on runway if needed to get to an exit

- Fix tab key (show/hide/autoshow controls) on Radar.

- Add ICAO aircraft type to tcas datarefs.

- AI will now backtrack for takeoff if needed

- Model and paint changes

- Handle some payware airports which are defined with mixed or lower case ICAO codes

- Fix problem with welding taxiway nodes at too shallow an angle

- Update stall and cruise speeds for most aircraft.

- Update the departure board if the day changes but the time doesn't

- Polar Air Cargo/Pacific Air Cargo codes corrected

- Improve calculation of takeoff and braking distances.

- Workaround for some airports with bad flows which allow aircraft types to land but not depart or vice-versa.

- Fix aircraft refreshing instead of recreating with certain ranges of time change in X-Plane

- Properly account for the delayed touchdown point when deciding the runway exit route

- Sound was interrupted for one frame for nearby aircraft going out of view.

- Rewrite installer UI to use standard dialogs including "Features"

- Aircraft may not be fully recreated under very specific circumstances, when changing the flight to be on a different day.

- Have different delays before entering runway for takeoff, depending on relative size classes

- Add support for SAM 2.0.8 and higher.

- Improve multi-runway detection

- When more than one runway exit connected to the same point, the intended route was not always used.

- Add a small bias for taxi routes to avoid complex areas in favour of simple ones

- Stop aircraft circling forever during a descending sharp turn from cruise to approach

- Add information about aircraft blocking a flow change by hovering over the wind indicator in the flightplan view.

- Potential fix for network issue where individual aircraft randomly disappear for a few seconds.

- Make aircraft nearing an airport which is changing flows hold.

- Add separate volume control for external cameras

- Aircraft in non-UTC timezones were incorrectly reset when the UTC day changed.

- The installer would inappropriately report errors on some PCs

- Taxi lights are used sooner

- Choose whether external visuals sync to framerate, calculation complete or X-Plane UDP Data rate


v1.0.9113:

- Compatibility with both OpenGL and Vulkan/Metal modes.

- Fix for reading radio frequencies for certain airports.

- Additional logging around the pseudo-ATC. If the above fix doesn't help, please contact support with your log.

- Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.

- Crash fix for a small number of third-party schedule files which referred to a specific set of airports.

- Crash fix for random crash when removing aircraft after the density setting had been reduced.

- Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.

- Wind direction is now calculated using the airport's elevation rather than the user's.

- Fix for a potential freeze during shutdown.


v1.0.8928:

- Add an optional legend to the flight plan view.

- Fix some minor timing issues which may cause strange AI movement

- Fix timing and improve duration of engine spool-up/down sounds.

- Remove some useless warnings from the X-Plane logfile.

- Reduce likelihood of sudden turns during pushback.

- Force-map Doha airport from OTBD to OTHH since X-Plane still has DOH mapped to OTBD.

- Force-map Istanbul airport IATA/ICAO codes to override X-Plane's data which is out of date.

- Add a small variation to departure times to avoid a row of aircraft all moving at precisely the same time.

- Small fixes for wheel rotation animations.

- Fix for nested, scaled, animated translations in the model converter

- When scanning for alternative aircraft don't bother checking the base model twice.

- Add AT7 to aircraft equivalency list with ATR and AT4.

- When finding alternative aircraft, also try airline names with "Airlines", "Airways", "Air", "Aviation" and "Aereas" appended.

- Fix bug which might result in double-freeing locations immediately after parking.

- Minor edits to two airline names

- Add basic radio-based information about active runway and parking.

- Aircraft substitution may not always find a valid aircraft if the sought airline is completely unrecognised.

- Enable dual-runway operation at airports that would suit it but which are misconfigured.

- Potential fix for a rare random crash.

- Always remove a parked AI aircraft if the player requests parking.

- Work around several airport data issues to include more in the database.

- Potential fix for a rare crash

- Add runway-in-use info to the Flight Plan display

- Animations were often not being reset when time was moved backwards.

- Fix animations including resting pitch being wrong after manually moving time backwards.

- Keep the nav lights on unless the aircraft is fully parked.

- Add EULA for the Mac version

- Stop AI-centered views switching themselves off under some conditions when external weather engines are installed.

- Add a guess at which module caused a crash for Windows.

- Change displayed units from meters to feet to be consistent.

- Some corrections for the German translation.

- Add an option to select between metric or imperial units.

- Handle different transparencies on the same texture in model converter.

- Add temporary monocolour substitute for separate glass texture.

- Change pitch on approach and landing

- Slave computers would not reconnect if the plugin was disabled then re-enabled.

- Build dataref arrays on the background thread to remove framerate drop when in use by other plugins.

- Adjust approach and landing profiles when approaching against the active flow.

- Show the glideslope in more detail after approach 80% complete.

- Improvements to landing profiles

- Merge weather changes slowly to minimise active runway changes

- Prefer purpose-specific parking slots over those with no purpose restrictions.

- Fix sudden jump in speed after wheel retract under some circumstances

- Updated French translations

- Fix units for several particle effects

- Add missing translation key for "Online Help"

- Correct description of runway selection keys for runway-to-aircraft view

- Fix a number of textures

- Fix a number of eagle-claw animations

- Partial fix for Dash-8 propellers, pending actual model updates


v1.0.8818:

- Change the module name from '64\win.xpl' to 'win_x64\Traffic Global.xpl' in line with the current recommendations.

- Compatibility fix for librain in VR.

- Add option to totally remove map layers.

- Correct the spatial cell index count in the BGL.

- Fix missing green nav light on B757-200-PW

- Add about 50 more airline records.

- Fix Norwegian Air Shuttle ICAO code (was NAS, corrected to NAX)

- Add a workaround for X-Plane bug XPD-10497, a random crash when drawing the map after new scenery has loaded.

- Small performance improvement for dataref access

- Add flight phase dataref

- Support CPUs older than 2011.

- Disable the folder browser in the installer when updating to a new version.


v1.0.8796:

- Update all aircraft gear contact positions

- Revised checks on airline name/code matches.

- Small change to airline determination where multiple airlines share the same IATA code.

- Add gear/ground positions to the debug-mode screen overlay.

- Ensure parking spots are drawn behind text on the flight plan view.

- Add missing localisation string.

- Minor change to resting angle calculations.

- Additional stability checks around map layer drawing.

- Aircraft could be assigned to parking which was later determined to be unusable.

- Automatically move the Flight Plan view if a new flight is started at a different airport.

- Add Help option to the plugin menu.

- Radar/Departure/Plan windows now show correctly in VR.

- Several stability changes.

- Add full list of plugins, dates and versions if available to the log when a crash is recorded.

- Add notice to the screen when TCAS is switched on, but blocked by another plugin.

- Reduce gap between landing and taking-off aircraft.

- Aircraft shouldn't wait if they are only passing nearby or through a runway access taxiway, if they don't intend to enter the runway.

- Several improvements to movement around airports and airborne avoidance.

- Change altitude profile for long cruise legs.

- Change acceleration profile.

- Potential fix for crashes on or near startup with certain third-party airports installed.

- Fix for rare crash under unpredictable circumstances.

- Fix for rare crash when removing a flight leg that has got too short to use.

- Aircraft should no longer disappear when taxying close behind them.

- Fix several aircraft models with missing airline codes

- Change how taxying speeds are calculated near corners.

- Airline name changes

- Fix a small number of A320s being unable to be substituted with an unpainted variant

- Give the default TCAS object an explicit model to fix the map icon and also the random spinning after handing them back to X-Plane.

- Re-enable TCAS correctly if the entire plugin was disabled and re-enabled.

- Fix for the first few moments of TCAS.

- Correct the airline codes for some 788/789 models.

- Prevent the pitch from briefly going to 90 degrees during the transition from approach to taxi at some airports where the exit taxiway was at a significantly different height to the touchdown point.

- Allow slightly more time when slowing down for sharp corners

- Fixes for aircraft with certain undercarriage configurations in the first few seconds of pushback.

- Add 717 paintkit texture

- Control sections on the departure board and radar were causing unclickable regions if the window was closed using the red dot.

- Correct wingspans and therefore parking allocations for several aircraft types.

- Show a light border around parking which is reserved for a specific airline on the flight plan board.

- Build process changes to use MSM instead of vc_redist.exe

- Publish datarefs explicitly to DatarefEditor


v1.0.8733:

- Add landing lights to all models. Fix some visibility rules for other lights.

- Add taxi lights and orient nav lights correctly.

- Fix a timing-related problem making certain aircraft skip taxying on initial startup.

- Fix "Loading airports 0%" when scenery for PowerPC Macs is installed.

- Use thread-local OpenAL context to prevent positional audio interfering with other plugins.

- Correctly pass camera control to other plugins if not using a TG camera.

- Change lighting logic.

- Scale lights according to aircraft size

- Adjust engine exhaust slightly.

- Workaround for model bugs in the B772/B772F .

- Workaround for XP bug which was affecting interaction with other camera plugins.

- Keep a minimum speed on propeller RPM at low throttle

- Updated French translations.

- Highlight a cause of bad time/position calculations.

- Fix engine location bug in B772/B772F

- Potential fix for random crash when replacing aircraft.

- Fix certain aircraft being invisible when "Allow Substitutes" is disabled.

- Update the airline list and traffic database.

- Only show taxi lights when it's dark. Vary the exact time per aircraft.

- Check for intersecting runways.

- Several updates for DataRefs/third-party access.

- Improved classification of cargo aircraft.

- New schedules, new paintkits for freighters.

- Correct the names for Vueling A319 and Nordwind A321

- Fix corrupt text or crash when Flight Board is open.

- Fix lightmap on A300-600F

- Flight board could show incorrect flights under some circumstances

- Handle cases where the source data uses passenger a/c for freight routes.

- Add handling for military-only runways.

- Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.

- Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.

- Show unusable parking on the Flight Path view

- "Loading Airports" progress may not always have been correct

- Pushback may not always have headed for the correct taxiway section.

- Update traffic database to include more freight flights with correct aircraft codes.

- Stop taxiway sections being repeated if the AI is repositioned on initial startup.

- Save settings immediately when the settings dialog is closed.

- Small update to airline names.

- Use different method of setting flight level.

- Corrections to some more airline names.

- Several changes to improve calculation of clearance on approach.

- Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.

- Fix classification and add freighter for BAe146

- Add paintkit for ATR72 Freighter

- Fix model name for Finnair A321

- Add paintkit for A319 Freighter

- Further improvements to separation.

- Update French translations.

- Fix a previous-waypoint curve not being displayed correctly in the Flight Path View

- Major change to aircraft avoidance.

- Fix visual bug with some engine parts.

- Fix logic bug allowing aircraft to start too close to each other on takeoff.

- Increase clearance distance from the user's aircraft

- Fix some edge-cases for avoidance.

- Fix lit texture on Saab S340

- Double-sided polygons - typically propellers - converted correctly.

- Add PBR textures for A319

- Change some eagle-claw animations

- Refinements for go-around

- Several fixes for altitude jumps

- Change speed faster when climbing or descending through FL100.


v1.0.8630:

- Update license entry to be on a separate dialog instead of using password fields in the main settings.

- The installer now fully validates the installation path before passing it back to the base installation system.

- Change the height of the settings dialog.

- Simplify runway access rules.

- Fix a bug in some situations when splitting route legs which already have speed change instructions.

- Clear all location reservation/occupation records for en-route sections in case they were entered out of sequence e.g. time-shift.

- Use additional datasources when processing traffic. More airports included.

- Always query ground altitudes for taxiway connecting points on demand.

- Don't animate if the aircraft is still awaiting more environment information.

- Fix some errors when detecting whether a taxiway point can be entered.

- Allow aircraft to be repositioned after time-shifting.

- Several crash/freeze fixes.

- Change braking distance calculations.

- Gear and pitch animations are now correctly timed for the takeoff run length.

- Fix display of radar and departure board when using 150%/200% UI size.

- Radar is now oriented to your aircraft instead of north.

- Takeoff distance required increased significantly for class A/B aircraft.

- Potential compatibility improvement for some TCAS systems.

- AI label font scale was not being re-loaded.

- Change runway flow rules to basic X-Plane rules - first flow, first runway.

- Change method of determining access order for taxiway nodes.

- Was clearing the aircraft blockee/blocker lists too early.

- Place more emphasis on following aircraft moving in the same direction.

- Fix two aircraft config files not being read correctly.

- Adjustment to runway allocation.

- If a flight is reset for any reason, reset the player's current airport and parking immediately.

- User parking was not guaranteed to be correctly updated if it was already allocated when manually resetting the flight.

- Re-evaluate taxi pathing for every new segment.

- Separate missing livery report into "Same Airline" and "Unpainted".

- Some model names changed to improve matching.

- General fix for duplicated or misplaced engine effects.

- Model-specific fix for B717 effects.

- Make airline matching more flexible.

- Avoid problem in X-Plane with limit of 10 emitters per aircraft.

- Model-specific fix for B772 effects

- Model-specific fix for B747-800F effects.

- Add bindable hotkeys for increasing/decreasing traffic density.

- "Allow Substitutes" now only restricts unpainted models.

- Default for "Allow Substitutes" is off.

- Provide a dummy TCAS aircraft.

- If TCAS is enabled on XP startup, set the flight and prefs correctly.

- Restrict QNH to 940.0 to 1060.0.

- Add spill lights to most aircraft.

- Model-specific fix for B788 which had two red nav lights.

- Add lights to 733, 737, 752, 788, CR2, CR7, DHC3, F70, F100, MD80 and S340, AN225 models.


v1.0.9454

- Manual updated to reflect changes

- Reduce likelihood of negative time skipping if XP has several seconds between frames

- Improve traffic flow in the vicinity of runway exit zones

- Fix Mac-specific text error on the Radar display

- The aircraft substitution system will now use the closest aircraft type instead of the first match.

- In networked mode, field of view affected whether AI on all external graphics computers were correctly pinned to the ground.

- Add network compression and reduce overheads.

- Show packet loss stats

- Correctly delete AI when switching from external visuals back to master.

- Several airline livery fixes/additions.

- Add pitch/roll/heading datarefs.

- Change handling of wind/cloud layers.

- Clean up transparent click-detection window if camera system is disabled.

- Add more detailed flight phases to datarefs.

- When force-freeing a parking slot for the user, also clear overlapping parking.

- All available liveries are included whether the airline is scheduled or not.

- Fix Frontier A321 using the wrong livery

- Additional regional airlines added to traffic database

- Sort TCAS entries using distance from player, not distance from camera

- Runway-to-AI camera could behave strangely if used to show a runway at a remote airport

- Merge runway-flow selectors for the same runway and the same conditions where one is marked arrival-only and one departure-only.

- More efficient use of overlapping parking spots when occupied by smaller aircraft.

- Selection of parallel runways on approach was reversed i.e. 26L would be used where 26R was more appropriate.

- Fix J41 model which had door animations linked to lights

- Obey the undocumented "flatten" option for airports.

- Fix aircraft turning off the runway too soon if a runway exit was immediately next to the transition from approach to taxi

- Add ability to customise labels for airborne, ground and radar.

- Add taxiway name as label option.

- Avoid speeding up just before a corner.

- Add Shift+Home shortcut to flight plan legend

- Change detection of parking entry/exit routes.

- Draw parking entry/exit and radius on the flight plan view when zoomed in.

- Make sure TCASIndex dataref is synchronised with the TCAS data.

- Reduce rendering passes for AI detection and billboards.

- Enable leading-edge slats for models equipped with them.

- Add callable command to toggle TCAS system.

- Big changes to the way parking pushback is detected.

- Show pushback locations on the flightplan view when zoomed very close.

- Add ability to set active AI and camera via datarefs.

- Fix incorrect taxi destination for one-way runway entry nodes

- Fix incorrect taxi destination for incorrectly-designated runway entry nodes

- Slightly reduce ignore zone around parking

- Add option to change label visibility range

- Fix bug where TCAS positions were only updating for visible aircraft

- Fix incorrect text size when SSAA is enabled.

- Create appropriate fake multi-runway flow rules for parallel runways with different allowed aircraft classes

- Hide hard-excluded flights from the departure board

- Have different default taxi speeds for different aircraft classes.

- Fix typo in reading 8.33KHz airport departure radio frequencies.

- Fully fix click detection including in full-screen multimonitor

- Camera-type dataref not being cleared correctly if the camera control is taken away

- Add keyboard shortcut to certain menu items

- Minor fix to runway splitting

- Add managed runway-flow changeover to prevent frequent flipping in variable winds.

- Add workaround for incorrect flow time rules defined as 00->24 instead of 0000->2400.

- Add workaround for incorrect flow wind rules which have a zero-degree heading range.

- Use the correct aircraft type for the player's aircraft when assigning runways in comms.

- Add ability to reduce as well as exclude airport/airline traffic using Excluded...txt files.

- Add "heavy" to the comms callsign if appropriate.

- Take account of user altitude when calculating radio range.

- Add option to query source/destination airport datarefs as int arrays of XPNavRefs.

- Add colour picker to Label Config

- More work on player runway detection

- Add a little variation to braking distances.

- Alternate aircraft are now enabled - multiple variants per aircraft/airline.

- Detection of unplanned camera loss fixed to detect slow frames better

- Add liveries to be marked with the maximum number of instances.

- Ease-of-use changes for VR in windows.

- Add basic UI to define airport/airline excludes

- Full support for the all-new TCAS system in X-Plane 11.50

- Add a load of new model paints courtesy of XPlaner73 and Craggle

- Fix problem with cutting corners on very short legs

- Fix glideslope calculations.

- Mark all runways as allowing GA traffic at airports where no flow rules exist.

- Fix potential infinite loop when changing airports in the departure board after restarting a flight in a new location with no airports with traffic nearby

- Performance optimisations.

- Add minimum height range on the Flightplan view

- Updated French translations.

- Set a runway as occupied if an aircraft on go-around is overhead

- Database update - Fix several country and airline mappings

- Remove some "Corporation"s from airline names.

- Fix comms for airports which have multiple frequencies defined for the same purpose

- Fix pushback onto perpendicular

- Change future location detection to prevent early reservation of runway when a sequence of sharp corners exists

- Check for future deadlocks continually when on pushback.

- Add runway dataref.

- Add the version to the Plugin Manager info.

- Add shared datarefs for airport flows. Change camera_type and active_instance datarefs to be shared.

- Add writeable dataref to allow stop/start and erase of an AI.

- Ensure that datarefs are consistent even if AI state changes during building.

- Highlight the current flight more clearly on the departure board.

- Parking descriptive text on the flightplan view was incorrectly positioned.

- Highlight the parking for the active AI when close enough.

- Fix parking-entry speed change again.

- Add taxiroute dataref.

- Add timezone awareness, X-Plane style (i.e. ignore DST).

- Fix creation of flow rules for some airports where none exist not covering all possibilities.

- Example plugin will change AI targets on AI startup if the previous one is no longer taxying or departing, as well as none selected.

- Fix a crash dealing with user parking

- Fix a crash on startup if another plugin reads datarefs before TG is initialised

- Adjust for manual time offset

- Airline identifier updates

- Rework go-arounds to fix corners and early touchdown

- TCAS reinstated for 11.50b7 in Vulkan mode.

- Some magnetic variation fixes

- Center runways get a larger circuit.

- Aircraft no longer all land precisely on the centerline

- Add visible warning if X-Plane is set to external visuals, and no data is being received.

- Add a north line and numeric heading indicator to the radar.

- Fix long straight lines on the flightplan view at certain point in AI curves

- Increase circuit height to clear departing aircraft.

- Fix bug affecting taxi speeds of aircraft that just landed a long way from the user

- Was applying longitude corrections backwards on the radar

- Add command to initiate pushback to help airport designers with testing.

- Don't show blue movement lines for non-flying aircraft

- Extend runway-use detection for the player out to 10NM

- Weld taxiway waypoints that are too close together for a given aircraft type.

- Preload detailed airport data for relevant airports periodically

- Vary the default takeoff run length by engine type as well as size class

- Clicking on the user in the flightplan view used the wrong view type

- Flow rules were removed if a runway was unusable, even if another runway in the same flow was good.

- Add 'Follow User' option to the flightplan view.

- If on approach, don't give way to a closer aircraft if it's already on go-around.

- Improve handling of changes from positive to negative speed

- Fix a potential crash with TCAS aircraft being deleted

- Fix pushback along a spur that touches the parking spot (i.e. all of KMCO)

- A waiting aircraft could enter the runway when an approaching aircraft passed the entry point

- Performance improvement for the flightplan window drawing.

- Fix transition between ground and air sections of departure

- Takeoff altitude profile changed.

- Have type-specific climb/departure climb/descent rates

- Fix runway designators not being shown in labels.

- Fix labels for flight number

- Updated Spanish translations.

- Fix labels on external displays. Note that some label items, relating to runway or taxiway names, are unavailable on external displays.

- Fix full-screen multi-monitor mouse drag

- Update settings dialog values each time it opens to handle TCAS setting override from dataref

- Delete old crash dumps if a crash occurs which isn't TG.

- Show a more detailed altitude curve on the first 20% of a departure leg

- Reinstate tcas_index dataref, limited to 19 aircraft, even if tcas_override is on.

- Can now do backtrack on runway if needed to get to an exit

- Fix tab key (show/hide/autoshow controls) on Radar.

- Add ICAO aircraft type to tcas datarefs.

- AI will now backtrack for takeoff if needed

- Model and paint changes

- Handle some payware airports which are defined with mixed or lower case ICAO codes

- Fix problem with welding taxiway nodes at too shallow an angle

- Update stall and cruise speeds for most aircraft.

- Update the departure board if the day changes but the time doesn't

- Polar Air Cargo/Pacific Air Cargo codes corrected

- Improve calculation of takeoff and braking distances.

- Workaround for some airports with bad flows which allow aircraft types to land but not depart or vice-versa.

- Fix aircraft refreshing instead of recreating with certain ranges of time change in X-Plane

- Properly account for the delayed touchdown point when deciding the runway exit route

- Sound was interrupted for one frame for nearby aircraft going out of view.

- Rewrite installer UI to use standard dialogs including "Features"

- Aircraft may not be fully recreated under very specific circumstances, when changing the flight to be on a different day.

- Have different delays before entering runway for takeoff, depending on relative size classes

- Add support for SAM 2.0.8 and higher.

- Improve multi-runway detection

- When more than one runway exit connected to the same point, the intended route was not always used.

- Add a small bias for taxi routes to avoid complex areas in favour of simple ones

- Stop aircraft circling forever during a descending sharp turn from cruise to approach

- Add information about aircraft blocking a flow change by hovering over the wind indicator in the flightplan view.

- Potential fix for network issue where individual aircraft randomly disappear for a few seconds.

- Make aircraft nearing an airport which is changing flows hold.

- Add separate volume control for external cameras

- Aircraft in non-UTC timezones were incorrectly reset when the UTC day changed.

- The installer would inappropriately report errors on some PCs

- Taxi lights are used sooner

- Choose whether external visuals sync to framerate, calculation complete or X-Plane UDP Data rate


v1.0.9113 (Windows & MAC)

- Transitions between certain go-around/circuit legs are not smooth.
- Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.
 - Wind direction at airports can still cause the runway-in-use to change far too often with variable winds being fed to X-Plane from external weather systems. A fix for this is under development but is much more involved than it seems, and is not yet ready for release. Please bear with me!

Known problems with fixes under development:
--------------------------------------------
- Further work on controlled changing of airport flows
- Enable multi-runway use on a wider range of badly-defined airports
- Significant changes in how pushback routes are calculated
- Several new datarefs
- Additional help for airport designers in the Flightplan view
- Aircraft may turn off the runway too fast for specific combinations of aircraft, runway, taxiway locations and flow
- Include all paints for all models for all known airlines, not just the ones used in the default traffic database
- Several paint fixes
- More efficient networking
- Field-of-view incorrectly affecting networked displays
- Aircraft continuing a reverse-pushback all the way to the first sharp junction
 - ... and more!

Changes in this release:
========================
- Compatibility with both OpenGL and Vulkan/Metal modes.
- Fix for reading radio frequencies for certain airports.
- Additional logging around the pseudo-ATC. If the above fix doesn't help, please contact support with your log.
- Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.
- Crash fix for a small number of third-party schedule files which referred to a specific set of airports.
- Crash fix for random crash when removing aircraft after the density setting had been reduced.
- Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.
- Wind direction is now calculated using the airport's elevation rather than the user's.
 - Fix for a potential freeze during shutdown.

In addition, several changes have been submitted to WED to highlight some of the most common problems with ATC flows that Traffic Global
 is currently trying to work around.


v1.0.8931 - Windows

v1.0.8933 - MAC

- Fix a number of textures

- Fix a number of eagle-claw animations

- Partial fix for Dash-8 propellers, pending actual model updates


v1.0.8916 Add an optional legend to the flight plan view.

- Fix some minor timing issues which may cause strange AI movement

- Fix timing and improve duration of engine spool-up/down sounds.

- Remove some useless warnings from the X-Plane logfile.

- Reduce likelihood of sudden turns during pushback.

- Force-map Doha airport from OTBD to OTHH since X-Plane still has DOH mapped to OTBD.

- Force-map Istanbul airport IATA/ICAO codes to override X-Plane's data which is out of date.

- Add a small variation to departure times to avoid a row of aircraft all moving at precisely the same time.

- Small fixes for wheel rotation animations.

- Fix for nested, scaled, animated translations in the model converter

- When scanning for alternative aircraft don't bother checking the base model twice.

- Add AT7 to aircraft equivalency list with ATR and AT4.

- When finding alternative aircraft, also try airline names with "Airlines", "Airways", "Air", "Aviation" and "Aereas" appended.

- Fix bug which might result in double-freeing locations immediately after parking.

- Minor edits to two airline names

- Add basic radio-based information about active runway and parking.

- Aircraft substitution may not always find a valid aircraft if the sought airline is completely unrecognised.

- Enable dual-runway operation at airports that would suit it but which are misconfigured.

- Potential fix for a rare random crash.

- Always remove a parked AI aircraft if the player requests parking.

- Work around several airport data issues to include more in the database.

- Potential fix for a rare crash

- Add runway-in-use info to the Flight Plan display

- Animations were often not being reset when time was moved backwards.

- Fix animations including resting pitch being wrong after manually moving time backwards.

- Keep the nav lights on unless the aircraft is fully parked.

- Add EULA for the Mac version

- Stop AI-centered views switching themselves off under some conditions when external weather engines are installed.

- Add a guess at which module caused a crash for Windows.

- Change displayed units from meters to feet to be consistent.

- Some corrections for the German translation.

- Add an option to select between metric or imperial units.

- Handle different transparencies on the same texture in model converter.

- Add temporary monocolour substitute for separate glass texture.

- Change pitch on approach and landing

- Slave computers would not reconnect if the plugin was disabled then re-enabled.

- Build dataref arrays on the background thread to remove framerate drop when in use by other plugins.

- Adjust approach and landing profiles when approaching against the active flow.

- Show the glideslope in more detail after approach 80% complete.

- Improvements to landing profiles

- Merge weather changes slowly to minimise active runway changes

- Prefer purpose-specific parking slots over those with no purpose restrictions.

- Fix sudden jump in speed after wheel retract under some circumstances

- Updated French translations

- Fix units for several particle effects

- Add missing translation key for "Online Help"

- Correct description of runway selection keys for runway-to-aircraft view

- Fix a number of 737-300 textures


v1.0.8818

- Change the module name from '64\win.xpl' to 'win_x64\Traffic Global.xpl' in line with the current recommendations.

- Compatibility fix for librain in VR.

- Add option to totally remove map layers.

- Correct the spatial cell index count in the BGL.

- Fix missing green nav light on B757-200-PW

- Add about 50 more airline records.

- Fix Norwegian Air Shuttle ICAO code (was NAS, corrected to NAX)

- Validation options in debug mode.

- Add a workaround for X-Plane bug XPD-10497, a random crash when drawing the map after new scenery has loaded.

- Small performance improvement for dataref access

- Add flight phase dataref

- Support CPUs older than 2011.

- Disable the folder browser in the installer when updating to a new version.


v1.0.8796

- Update all aircraft gear contact positions

- Revised checks on airline name/code matches.

- Small change to airline determination where multiple airlines share the same IATA code.

- Add gear/ground positions to the debug-mode screen overlay.

- Ensure parking spots are drawn behind text on the flight plan view.

- Add missing localisation string.

- Minor change to resting angle calculations.

- Additional stability checks around map layer drawing.

- Aircraft could be assigned to parking which was later determined to be unusable.

- Automatically move the Flight Plan view if a new flight is started at a different airport.

- Add Help option to the plugin menu.

- Radar/Departure/Plan windows now show correctly in VR.

- Several stability changes.

- Add full list of plugins, dates and versions if available to the log when a crash is recorded.

- Add notice to the screen when TCAS is switched on, but blocked by another plugin.

- Reduce gap between landing and taking-off aircraft.

- Aircraft shouldn't wait if they are only passing nearby or through a runway access taxiway, if they don't intend to enter the runway.

- Several improvements to movement around airports and airborne avoidance.

- Change altitude profile for long cruise legs.

- Change acceleration profile.

- Potential fix for crashes on or near startup with certain third-party airports installed.

- Fix for rare crash under unpredictable circumstances.

- Fix for rare crash when removing a flight leg that has got too short to use.

- Aircraft should no longer disappear when taxying close behind them.

- Fix several aircraft models with missing airline codes

- Change how taxying speeds are calculated near corners.

- Airline name changes

- Fix a small number of A320s being unable to be substituted with an unpainted variant

- Give the default TCAS object an explicit model to fix the map icon and also the random spinning after handing them back to X-Plane.

- Re-enable TCAS correctly if the entire plugin was disabled and re-enabled.

- Fix for the first few moments of TCAS.

- Correct the airline codes for some 788/789 models.

- Prevent the pitch from briefly going to 90 degrees during the transition from approach to taxi at some airports where the exit taxiway was at a significantly different height to the touchdown point.

- Allow slightly more time when slowing down for sharp corners

- Fixes for aircraft with certain undercarriage configurations in the first few seconds of pushback.

- Add 717 paintkit texture

- Control sections on the departure board and radar were causing unclickable regions if the window was closed using the red dot.

- Correct wingspans and therefore parking allocations for several aircraft types.

- Show a light border around parking which is reserved for a specific airline on the flight plan board.

- Build process changes to use MSM instead of vc_redist.exe

- Publish datarefs explicitly to DatarefEditor


v1.0.8734

- Add landing lights to all models. Fix some visibility rules for other lights.
- Add taxi lights and orient nav lights correctly.
- Fix a timing-related problem making certain aircraft skip taxying on initial startup.
- Fix "Loading airports 0%" when scenery for PowerPC Macs is installed.
- Use thread-local OpenAL context to prevent positional audio interfering with other plugins.
- Correctly pass camera control to other plugins if not using a TG camera.
- Change lighting logic.
- Scale lights according to aircraft size
- Adjust engine exhaust slightly.
- Workaround for model bugs in the B772/B772F .
- Workaround for XP bug which was affecting interaction with other camera plugins.
- Keep a minimum speed on propeller RPM at low throttle
- Updated French translations.
- Highlight a cause of bad time/position calculations.
- Fix engine location bug in B772/B772F
- Potential fix for random crash when replacing aircraft.
- Fix certain aircraft being invisible when "Allow Substitutes" is disabled.
- Update the airline list and traffic database.
- Only show taxi lights when it's dark. Vary the exact time per aircraft.
- Check for intersecting runways.
- Several updates for DataRefs/third-party access.
- Improved classification of cargo aircraft.
- New schedules, new paintkits for freighters.
- Correct the names for Vueling A319 and Nordwind A321
- Fix corrupt text or crash when Flight Board is open.
- Fix lightmap on A300-600F
- Flight board could show incorrect flights under some circumstances
- Handle cases where the source data uses passenger a/c for freight routes.
- Add handling for military-only runways.
- Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.
- Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.
- Show unusable parking on the Flight Path view
- "Loading Airports" progress may not always have been correct
- Pushback may not always have headed for the correct taxiway section.
- Update traffic database to include more freight flights with correct aircraft codes.
- Stop taxiway sections being repeated if the AI is repositioned on initial startup.
- Save settings immediately when the settings dialog is closed.
- Small update to airline names.
- Use different method of setting flight level.
- Corrections to some more airline names.
- Several changes to improve calculation of clearance on approach.
- Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.
- Fix classification and add freighter for BAe146
- Add paintkit for ATR72 Freighter
- Fix model name for Finnair A321
- Add paintkit for A319 Freighter
- Further improvements to separation.
- Update French translations.
- Fix a previous-waypoint curve not being displayed correctly in the Flight Path View
- Major change to aircraft avoidance.
- Fix visual bug with some engine parts.
- Fix logic bug allowing aircraft to start too close to each other on takeoff.
- Increase clearance distance from the user's aircraft
- Fix some edge-cases for avoidance.
- Fix lit texture on Saab S340
- Double-sided polygons - typically propellers - converted correctly.
- Add PBR textures for A319
- Change some eagle-claw animations
 - Refinements for go-around


v1.0.8638

- Update license entry to be on a separate dialog instead of using password fields in the main settings.

- The installer now fully validates the installation path before passing it back to the base installation system.

- Change the height of the settings dialog.

- Simplify runway access rules.

- Fix a bug in some situations when splitting route legs which already have speed change instructions.

- Clear all location reservation/occupation records for en-route sections in case they were entered out of sequence e.g. time-shift.

- Use additional datasources when processing traffic. More airports included.

- Always query ground altitudes for taxiway connecting points on demand.

- Don't animate if the aircraft is still awaiting more environment information.

- Fix some errors when detecting whether a taxiway point can be entered.

- Allow aircraft to be repositioned after time-shifting.

- Several crash/freeze fixes.

- Change braking distance calculations.

- Gear and pitch animations are now correctly timed for the takeoff run length.

- Fix display of radar and departure board when using 150%/200% UI size.

- Radar is now oriented to your aircraft instead of north.

- Takeoff distance required increased significantly for class A/B aircraft.

- Potential compatibility improvement for some TCAS systems.

- AI label font scale was not being re-loaded.

- Change runway flow rules to basic X-Plane rules - first flow, first runway.

- Change method of determining access order for taxiway nodes.

- Was clearing the aircraft blockee/blocker lists too early.

- Place more emphasis on following aircraft moving in the same direction.

- Fix two aircraft config files not being read correctly.

- Adjustment to runway allocation.

- If a flight is reset for any reason, reset the player's current airport and parking immediately.

- User parking was not guaranteed to be correctly updated if it was already allocated when manually resetting the flight.

- Re-evaluate taxi pathing for every new segment.

- Separate missing livery report into "Same Airline" and "Unpainted".

- Some model names changed to improve matching.

- General fix for duplicated or misplaced engine effects.

- Model-specific fix for B717 effects.

- Make airline matching more flexible.

- Avoid problem in X-Plane with limit of 10 emitters per aircraft.

- Model-specific fix for B772 effects

- Model-specific fix for B747-800F effects.

- Add bindable hotkeys for increasing/decreasing traffic density.

- "Allow Substitutes" now only restricts unpainted models.

- Default for "Allow Substitutes" is off.

- Provide a dummy TCAS aircraft.

- If TCAS is enabled on XP startup, set the flight and prefs correctly.

- Restrict QNH to 940.0 to 1060.0.

- Add spill lights to most aircraft.

- Model-specific fix for B788 which had two red nav lights.

- Add lights to 733, 737, 752, 788, CR2, CR7, DHC3, F70, F100, MD80 and S340, AN225 models.


If purchasing after any of the given dates your product will include all updates prior to that date.


To download updates you will need to re-download the product from the 'Your Orders' section of your account which you can log into by clicking here.

For guidance on downloading this update, please visit this FAQ.