Last updated: 28/08/2025


1. Some emissive textures, including cockpit lighting and exterior lighting, may appear to be non-functional during the daytime.  This is sadly a limitation of how MSFS 2024 handles aircraft lighting. The lighting in all of our MSFS 2024 aircraft has been fine-tuned to have a realistic brightness level at night, which does mean that certain lights can look dim or not lit during the day. If we were to increase the brightness of the lights to make them visible during the day, then that would have the side effect of making the lights extremely bright at night. We remain hopeful that this may be something that will be improved in future MSFS Sim Updates.


2. Clicks on the interactive paper charts/checklist and EFB may trigger controls that are located directly behind them. This is a necessary side effect of a change we have had to make to the Paper Charts/Checklists interaction type in MSFS 2024, in order to allow more consistent responses to mouse clicks.


3. A widely reported VRAM ‘leak’ in MSFS 2024 can severely affect a user’s FPS (this is a specific bug with the core simulator that is causing excessive VRAM consumption, resulting in situations with FPS in the single digits). This can affect any aircraft in the simulator and although PC builds with a higher RAM/VRAM can help mitigate this, the issue can also affect users even with the top-of-the-line equipment.


4. The aircraft registration shown on the cockpit registration placard and paper interactive checklist will not show the correct registration for the chosen livery by deafult. This is a limitation of MSFS 2024 where a random registration is assigned to the aircraft at the start of every flight and the user cannot remove that registration entirely. The simulator is also forcing a different cockpit registration placard font and texture compared to the MSFS 2020 version.